yuzu/src/core/hle/kernel/server_session.cpp

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <tuple>
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
ServerSession::ServerSession() = default;
ServerSession::~ServerSession() {
// This destructor will be called automatically when the last ServerSession handle is closed by the emulated application.
// TODO(Subv): Reduce the ClientPort's connection count,
// if the session is still open, set the connection status to 3 (Closed by server),
}
ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
SharedPtr<ServerSession> server_session(new ServerSession);
server_session->name = std::move(name);
server_session->signaled = false;
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server_session->hle_handler = std::move(hle_handler);
return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
}
bool ServerSession::ShouldWait() {
return !signaled;
}
void ServerSession::Acquire() {
ASSERT_MSG(!ShouldWait(), "object unavailable!");
signaled = false;
}
ResultCode ServerSession::HandleSyncRequest() {
// The ServerSession received a sync request, this means that there's new data available
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or similar.
// If this ServerSession has an associated HLE handler, forward the request to it.
if (hle_handler != nullptr)
return hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
// If this ServerSession does not have an HLE implementation, just wake up the threads waiting on it.
signaled = true;
WakeupAllWaitingThreads();
return RESULT_SUCCESS;
}
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ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& name,
std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
auto server_session = ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
// We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want to prevent the
// ServerSession's destructor from being called when the emulated application closes the last ServerSession handle.
auto client_session = ClientSession::Create(server_session.get(), name + "_Client").MoveFrom();
return std::make_tuple(std::move(server_session), std::move(client_session));
}
}