yuzu/src/core/file_sys/archive_savedata.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
#include <memory>
#include "common/common_types.h"
#include "common/file_util.h"
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#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/file_sys/archive_savedata.h"
#include "core/file_sys/disk_archive.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/fs/archive.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
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static std::string GetSaveDataContainerPath(const std::string& sdmc_directory) {
return Common::StringFromFormat("%sNintendo 3DS/%s/%s/title/", sdmc_directory.c_str(),
SYSTEM_ID.c_str(), SDCARD_ID.c_str());
}
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static std::string GetSaveDataPath(const std::string& mount_location, u64 program_id) {
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u32 high = (u32)(program_id >> 32);
u32 low = (u32)(program_id & 0xFFFFFFFF);
return Common::StringFromFormat("%s%08x/%08x/data/00000001/", mount_location.c_str(), high,
low);
}
static std::string GetSaveDataMetadataPath(const std::string& mount_location, u64 program_id) {
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u32 high = (u32)(program_id >> 32);
u32 low = (u32)(program_id & 0xFFFFFFFF);
return Common::StringFromFormat("%s%08x/%08x/data/00000001.metadata", mount_location.c_str(),
high, low);
}
ArchiveFactory_SaveData::ArchiveFactory_SaveData(const std::string& sdmc_directory)
: mount_point(GetSaveDataContainerPath(sdmc_directory)) {
LOG_INFO(Service_FS, "Directory %s set as SaveData.", this->mount_point.c_str());
}
ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const Path& path) {
std::string concrete_mount_point =
GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id);
if (!FileUtil::Exists(concrete_mount_point)) {
// When a SaveData archive is created for the first time, it is not yet formatted
// and the save file/directory structure expected by the game has not yet been initialized.
// Returning the NotFormatted error code will signal the game to provision the SaveData
// archive
// with the files and folders that it expects.
return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
ErrorSummary::InvalidState, ErrorLevel::Status);
}
auto archive = std::make_unique<DiskArchive>(std::move(concrete_mount_point));
return MakeResult<std::unique_ptr<ArchiveBackend>>(std::move(archive));
}
ResultCode ArchiveFactory_SaveData::Format(const Path& path,
const FileSys::ArchiveFormatInfo& format_info) {
std::string concrete_mount_point =
GetSaveDataPath(mount_point, Kernel::g_current_process->codeset->program_id);
FileUtil::DeleteDirRecursively(concrete_mount_point);
FileUtil::CreateFullPath(concrete_mount_point);
// Write the format metadata
std::string metadata_path =
GetSaveDataMetadataPath(mount_point, Kernel::g_current_process->codeset->program_id);
FileUtil::IOFile file(metadata_path, "wb");
if (file.IsOpen()) {
file.WriteBytes(&format_info, sizeof(format_info));
return RESULT_SUCCESS;
}
return RESULT_SUCCESS;
}
ResultVal<ArchiveFormatInfo> ArchiveFactory_SaveData::GetFormatInfo(const Path& path) const {
std::string metadata_path =
GetSaveDataMetadataPath(mount_point, Kernel::g_current_process->codeset->program_id);
FileUtil::IOFile file(metadata_path, "rb");
if (!file.IsOpen()) {
LOG_ERROR(Service_FS, "Could not open metadata information for archive");
// TODO(Subv): Verify error code
return ResultCode(ErrorDescription::FS_NotFormatted, ErrorModule::FS,
ErrorSummary::InvalidState, ErrorLevel::Status);
}
ArchiveFormatInfo info = {};
file.ReadBytes(&info, sizeof(info));
return MakeResult<ArchiveFormatInfo>(info);
}
} // namespace FileSys