2014-04-09 00:25:53 +00:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2013-09-05 02:10:47 +00:00
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2014-04-09 00:15:08 +00:00
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#include "common/common.h"
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2014-04-09 03:18:23 +00:00
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2014-04-09 00:15:08 +00:00
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#include "video_core/video_core.h"
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2014-04-09 03:18:23 +00:00
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2014-04-09 00:15:08 +00:00
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#include "citra/emu_window/emu_window_glfw.h"
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2013-09-05 02:10:47 +00:00
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2014-09-04 01:12:58 +00:00
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static const KeyMap::DefaultKeyMapping default_key_map[] = {
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{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
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{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
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{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
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{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
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{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
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{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
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{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
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{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
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{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
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{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
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{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
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{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
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{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
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{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
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};
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed(KeyMap::CitraKey(key));
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}
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if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased(KeyMap::CitraKey(key));
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}
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HID_User::PADUpdateComplete();
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2013-09-05 02:10:47 +00:00
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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2014-04-09 03:18:23 +00:00
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EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
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emu_window->SetClientAreaWidth(width);
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emu_window->SetClientAreaHeight(height);
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2013-09-05 02:10:47 +00:00
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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2014-09-04 01:12:58 +00:00
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// Set default key mappings
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for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
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KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
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}
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2013-09-05 02:10:47 +00:00
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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printf("Failed to initialize GLFW! Exiting...");
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exit(1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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2014-05-01 00:00:36 +00:00
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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2014-06-09 23:51:09 +00:00
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#if EMU_PLATFORM == PLATFORM_MACOSX
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// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
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2014-05-01 03:12:01 +00:00
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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2014-06-09 23:51:09 +00:00
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#endif
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2014-04-09 03:18:23 +00:00
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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m_window_title.c_str(), NULL, NULL);
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2013-09-05 02:10:47 +00:00
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2014-05-01 03:12:01 +00:00
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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exit(1);
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}
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2013-09-05 02:10:47 +00:00
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// Setup callbacks
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2014-04-09 03:18:23 +00:00
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glfwSetWindowUserPointer(m_render_window, this);
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2014-09-04 01:12:58 +00:00
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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2014-04-09 03:18:23 +00:00
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//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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2013-09-05 02:10:47 +00:00
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DoneCurrent();
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}
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/// EmuWindow_GLFW destructor
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EmuWindow_GLFW::~EmuWindow_GLFW() {
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glfwTerminate();
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}
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/// Swap buffers to display the next frame
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void EmuWindow_GLFW::SwapBuffers() {
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2014-04-09 03:18:23 +00:00
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glfwSwapBuffers(m_render_window);
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2013-09-05 02:10:47 +00:00
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}
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/// Polls window events
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void EmuWindow_GLFW::PollEvents() {
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glfwPollEvents();
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}
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/// Makes the GLFW OpenGL context current for the caller thread
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void EmuWindow_GLFW::MakeCurrent() {
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2014-04-09 03:18:23 +00:00
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glfwMakeContextCurrent(m_render_window);
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2013-09-05 02:10:47 +00:00
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}
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void EmuWindow_GLFW::DoneCurrent() {
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glfwMakeContextCurrent(NULL);
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}
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