yuzu/src/citra/emu_window/emu_window_glfw.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
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#include "common/common.h"
#include "video_core/video_core.h"
#include "citra/emu_window/emu_window_glfw.h"
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static const KeyMap::DefaultKeyMapping default_key_map[] = {
{ KeyMap::CitraKey(GLFW_KEY_A), HID_User::PAD_A },
{ KeyMap::CitraKey(GLFW_KEY_B), HID_User::PAD_B },
{ KeyMap::CitraKey(GLFW_KEY_BACKSLASH), HID_User::PAD_SELECT },
{ KeyMap::CitraKey(GLFW_KEY_ENTER), HID_User::PAD_START },
{ KeyMap::CitraKey(GLFW_KEY_RIGHT), HID_User::PAD_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_LEFT), HID_User::PAD_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_UP), HID_User::PAD_UP },
{ KeyMap::CitraKey(GLFW_KEY_DOWN), HID_User::PAD_DOWN },
{ KeyMap::CitraKey(GLFW_KEY_R), HID_User::PAD_R },
{ KeyMap::CitraKey(GLFW_KEY_L), HID_User::PAD_L },
{ KeyMap::CitraKey(GLFW_KEY_X), HID_User::PAD_X },
{ KeyMap::CitraKey(GLFW_KEY_Y), HID_User::PAD_Y },
{ KeyMap::CitraKey(GLFW_KEY_H), HID_User::PAD_CIRCLE_RIGHT },
{ KeyMap::CitraKey(GLFW_KEY_F), HID_User::PAD_CIRCLE_LEFT },
{ KeyMap::CitraKey(GLFW_KEY_T), HID_User::PAD_CIRCLE_UP },
{ KeyMap::CitraKey(GLFW_KEY_G), HID_User::PAD_CIRCLE_DOWN },
};
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
if (action == GLFW_PRESS) {
EmuWindow::KeyPressed(KeyMap::CitraKey(key));
}
if (action == GLFW_RELEASE) {
EmuWindow::KeyReleased(KeyMap::CitraKey(key));
}
HID_User::PADUpdateComplete();
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}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
emu_window->SetClientAreaWidth(width);
emu_window->SetClientAreaHeight(height);
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}
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
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// Set default key mappings
for (int i = 0; i < ARRAY_SIZE(default_key_map); i++) {
KeyMap::SetKeyMapping(default_key_map[i].key, default_key_map[i].state);
}
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// Initialize the window
if(glfwInit() != GL_TRUE) {
printf("Failed to initialize GLFW! Exiting...");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#if EMU_PLATFORM == PLATFORM_MACOSX
// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
m_window_title.c_str(), NULL, NULL);
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if (m_render_window == NULL) {
printf("Failed to create GLFW window! Exiting...");
exit(1);
}
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// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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DoneCurrent();
}
/// EmuWindow_GLFW destructor
EmuWindow_GLFW::~EmuWindow_GLFW() {
glfwTerminate();
}
/// Swap buffers to display the next frame
void EmuWindow_GLFW::SwapBuffers() {
glfwSwapBuffers(m_render_window);
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}
/// Polls window events
void EmuWindow_GLFW::PollEvents() {
glfwPollEvents();
}
/// Makes the GLFW OpenGL context current for the caller thread
void EmuWindow_GLFW::MakeCurrent() {
glfwMakeContextCurrent(m_render_window);
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}
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
void EmuWindow_GLFW::DoneCurrent() {
glfwMakeContextCurrent(NULL);
}