yuzu/src/core/arm/arm_interface.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
#include "common/common_types.h"
#include "core/hle/svc.h"
/// Generic ARM11 CPU interface
class ARM_Interface : NonCopyable {
public:
ARM_Interface() {
num_instructions = 0;
}
virtual ~ARM_Interface() {
}
/**
* Runs the CPU for the given number of instructions
* @param num_instructions Number of instructions to run
*/
void Run(int num_instructions) {
ExecuteInstructions(num_instructions);
this->num_instructions += num_instructions;
}
/// Step CPU by one instruction
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void Step() {
Run(1);
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}
/**
* Set the Program Counter to an address
* @param addr Address to set PC to
*/
virtual void SetPC(u32 addr) = 0;
/*
* Get the current Program Counter
* @return Returns current PC
*/
virtual u32 GetPC() const = 0;
/**
* Get an ARM register
* @param index Register index (0-15)
* @return Returns the value in the register
*/
virtual u32 GetReg(int index) const = 0;
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/**
* Set an ARM register
* @param index Register index (0-15)
* @param value Value to set register to
*/
virtual void SetReg(int index, u32 value) = 0;
/**
* Get the current CPSR register
* @return Returns the value of the CPSR register
*/
virtual u32 GetCPSR() const = 0;
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/**
* Set the current CPSR register
* @param cpsr Value to set CPSR to
*/
virtual void SetCPSR(u32 cpsr) = 0;
/**
* Returns the number of clock ticks since the last rese
* @return Returns number of clock ticks
*/
virtual u64 GetTicks() const = 0;
/**
* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
* @param ticks Number of ticks to advance the CPU core
*/
virtual void AddTicks(u64 ticks) = 0;
/**
* Saves the current CPU context
* @param ctx Thread context to save
*/
virtual void SaveContext(ThreadContext& ctx) = 0;
/**
* Loads a CPU context
* @param ctx Thread context to load
*/
virtual void LoadContext(const ThreadContext& ctx) = 0;
/// Prepare core for thread reschedule (if needed to correctly handle state)
virtual void PrepareReschedule() = 0;
/// Getter for num_instructions
u64 GetNumInstructions() {
return num_instructions;
}
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protected:
/**
* Executes the given number of instructions
* @param num_instructions Number of instructions to executes
*/
virtual void ExecuteInstructions(int num_instructions) = 0;
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private:
u64 num_instructions; ///< Number of instructions executed
};