citra/src/video_core
2019-02-27 21:58:44 -04:00
..
debug_utils
engines Merge pull request #2163 from ReinUsesLisp/bitset-dirty 2019-02-27 20:50:08 -05:00
renderer_opengl Bug fixes and formatting 2019-02-27 21:58:44 -04:00
renderer_vulkan Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler 2019-02-23 23:32:43 -05:00
shader shader/track: Resolve variable shadowing warnings 2019-02-25 09:10:59 -05:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt vk_scheduler: Implement a scheduler 2019-02-22 01:33:32 -03:00
dma_pusher.cpp video_core/dma_pusher: Simplyfy Step() logic. 2019-02-19 10:28:42 +01:00
dma_pusher.h video_core/dma_pusher: Simplyfy Step() logic. 2019-02-19 10:28:42 +01:00
gpu.cpp video_core: Remove usages of System::GetInstance() within the engines 2019-02-15 22:06:23 -05:00
gpu.h common/math_util: Move contents into the Common namespace 2019-02-27 03:38:39 -05:00
macro_interpreter.cpp Fixed uninitialized memory due to missing returns in canary 2018-12-19 12:52:32 +11:00
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h
morton.cpp gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 2018-12-28 15:36:45 -05:00
morton.h
rasterizer_cache.cpp
rasterizer_cache.h rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister 2019-02-27 21:57:33 -04:00
rasterizer_interface.h common/math_util: Move contents into the Common namespace 2019-02-27 03:38:39 -05:00
renderer_base.cpp yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
renderer_base.h yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
surface.cpp Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00