citra/src/video_core/shader/shader_jit_a64_compiler.h

147 lines
4.9 KiB
C++

// Copyright 2023 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/arch.h"
#if CITRA_ARCH(arm64)
#include <array>
#include <bitset>
#include <cstddef>
#include <optional>
#include <utility>
#include <vector>
#include <nihstro/shader_bytecode.h>
#include <oaknut/code_block.hpp>
#include <oaknut/oaknut.hpp>
#include "common/common_types.h"
#include "video_core/shader/shader.h"
using nihstro::Instruction;
using nihstro::OpCode;
using nihstro::SourceRegister;
using nihstro::SwizzlePattern;
namespace Pica::Shader {
/// Memory allocated for each compiled shader
constexpr std::size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 256;
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
* code that can be executed on the host machine directly.
*/
class JitShader : private oaknut::CodeBlock, public oaknut::CodeGenerator {
public:
JitShader();
void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const {
program(&setup.uniforms, &state, instruction_labels[offset].ptr<const std::byte*>());
}
void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data);
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
void Compile_DP4(Instruction instr);
void Compile_DPH(Instruction instr);
void Compile_EX2(Instruction instr);
void Compile_LG2(Instruction instr);
void Compile_MUL(Instruction instr);
void Compile_SGE(Instruction instr);
void Compile_SLT(Instruction instr);
void Compile_FLR(Instruction instr);
void Compile_MAX(Instruction instr);
void Compile_MIN(Instruction instr);
void Compile_RCP(Instruction instr);
void Compile_RSQ(Instruction instr);
void Compile_MOVA(Instruction instr);
void Compile_MOV(Instruction instr);
void Compile_NOP(Instruction instr);
void Compile_END(Instruction instr);
void Compile_BREAKC(Instruction instr);
void Compile_CALL(Instruction instr);
void Compile_CALLC(Instruction instr);
void Compile_CALLU(Instruction instr);
void Compile_IF(Instruction instr);
void Compile_LOOP(Instruction instr);
void Compile_JMP(Instruction instr);
void Compile_CMP(Instruction instr);
void Compile_MAD(Instruction instr);
void Compile_EMIT(Instruction instr);
void Compile_SETE(Instruction instr);
private:
void Compile_Block(unsigned end);
void Compile_NextInstr();
void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
oaknut::QReg dest);
void Compile_DestEnable(Instruction instr, oaknut::QReg dest);
/**
* Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying
* zero by inf. Clobbers `src2` and `scratch`.
*/
void Compile_SanitizedMul(oaknut::QReg src1, oaknut::QReg src2, oaknut::QReg scratch0);
void Compile_EvaluateCondition(Instruction instr);
void Compile_UniformCondition(Instruction instr);
/**
* Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction.
*/
void Compile_Return();
std::bitset<64> PersistentCallerSavedRegs();
/**
* Assertion evaluated at compile-time, but only triggered if executed at runtime.
* @param condition Condition to be evaluated.
* @param msg Message to be logged if the assertion fails.
*/
void Compile_Assert(bool condition, const char* msg);
/**
* Analyzes the entire shader program for `CALL` instructions before emitting any code,
* identifying the locations where a return needs to be inserted.
*/
void FindReturnOffsets();
/**
* Emits data and code for utility functions.
*/
void CompilePrelude();
oaknut::Label CompilePrelude_Log2();
oaknut::Label CompilePrelude_Exp2();
const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr;
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr;
/// Mapping of Pica VS instructions to pointers in the emitted code
std::array<oaknut::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
/// Labels pointing to the end of each nested LOOP block. Used by the BREAKC instruction to
/// break out of a loop.
std::vector<oaknut::Label> loop_break_labels;
/// Offsets in code where a return needs to be inserted
std::vector<unsigned> return_offsets;
unsigned program_counter = 0; ///< Offset of the next instruction to decode
u8 loop_depth = 0; ///< Depth of the (nested) loops currently compiled
using CompiledShader = void(const void* setup, void* state, const std::byte* start_addr);
CompiledShader* program = nullptr;
oaknut::Label log2_subroutine;
oaknut::Label exp2_subroutine;
};
} // namespace Pica::Shader
#endif