citra/src/video_core/renderer_vulkan/vk_scheduler.h

214 lines
5.8 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <utility>
#include "common/alignment.h"
#include "common/common_funcs.h"
#include "common/polyfill_thread.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_resource_pool.h"
namespace Vulkan {
enum class StateFlags {
AllDirty = 0,
Pipeline = 1 << 0,
DescriptorSets = 1 << 1,
};
DECLARE_ENUM_FLAG_OPERATORS(StateFlags)
class Instance;
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
/// OpenGL-like operations on Vulkan command buffers.
class Scheduler {
public:
explicit Scheduler(const Instance& instance);
~Scheduler();
/// Sends the current execution context to the GPU.
void Flush(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
/// Sends the current execution context to the GPU and waits for it to complete.
void Finish(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
void WaitWorker();
/// Waits for the given tick to trigger on the GPU.
void Wait(u64 tick);
/// Sends currently recorded work to the worker thread.
void DispatchWork();
/// Records the command to the current chunk.
template <typename T>
void Record(T&& command) {
if (chunk->Record(command)) {
return;
}
DispatchWork();
(void)chunk->Record(command);
}
/// Marks the provided state as non dirty
void MarkStateNonDirty(StateFlags flag) noexcept {
state |= flag;
}
/// Marks the provided state as dirty
void MakeDirty(StateFlags flag) noexcept {
state &= ~flag;
}
/// Returns true if the state is dirty
[[nodiscard]] bool IsStateDirty(StateFlags flag) const noexcept {
return False(state & flag);
}
/// Registers a callback to perform on queue submission.
void RegisterOnSubmit(std::function<void()>&& func) {
on_submit = std::move(func);
}
/// Registers a callback to perform on queue submission.
void RegisterOnDispatch(std::function<void()>&& func) {
on_dispatch = std::move(func);
}
/// Returns the current command buffer tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return master_semaphore->CurrentTick();
}
/// Returns true when a tick has been triggered by the GPU.
[[nodiscard]] bool IsFree(u64 tick) const noexcept {
return master_semaphore->IsFree(tick);
}
/// Returns the master timeline semaphore.
[[nodiscard]] MasterSemaphore* GetMasterSemaphore() noexcept {
return master_semaphore.get();
}
std::mutex submit_mutex;
private:
class Command {
public:
virtual ~Command() = default;
virtual void Execute(vk::CommandBuffer cmdbuf) const = 0;
Command* GetNext() const {
return next;
}
void SetNext(Command* next_) {
next = next_;
}
private:
Command* next = nullptr;
};
template <typename T>
class TypedCommand final : public Command {
public:
explicit TypedCommand(T&& command_) : command{std::move(command_)} {}
~TypedCommand() override = default;
TypedCommand(TypedCommand&&) = delete;
TypedCommand& operator=(TypedCommand&&) = delete;
void Execute(vk::CommandBuffer cmdbuf) const override {
command(cmdbuf);
}
private:
T command;
};
class CommandChunk final {
public:
void ExecuteAll(vk::CommandBuffer cmdbuf);
template <typename T>
bool Record(T& command) {
using FuncType = TypedCommand<T>;
static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
recorded_counts++;
command_offset = Common::AlignUp(command_offset, alignof(FuncType));
if (command_offset > sizeof(data) - sizeof(FuncType)) {
return false;
}
Command* const current_last = last;
last = new (data.data() + command_offset) FuncType(std::move(command));
if (current_last) {
current_last->SetNext(last);
} else {
first = last;
}
command_offset += sizeof(FuncType);
return true;
}
void MarkSubmit() {
submit = true;
}
bool Empty() const {
return recorded_counts == 0;
}
bool HasSubmit() const {
return submit;
}
private:
Command* first = nullptr;
Command* last = nullptr;
std::size_t recorded_counts = 0;
std::size_t command_offset = 0;
bool submit = false;
alignas(std::max_align_t) std::array<u8, 0x8000> data{};
};
private:
void WorkerThread(std::stop_token stop_token);
void AllocateWorkerCommandBuffers();
void SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore);
void AcquireNewChunk();
private:
std::unique_ptr<MasterSemaphore> master_semaphore;
CommandPool command_pool;
std::unique_ptr<CommandChunk> chunk;
std::queue<std::unique_ptr<CommandChunk>> work_queue;
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
vk::CommandBuffer current_cmdbuf;
StateFlags state{};
std::function<void()> on_submit;
std::function<void()> on_dispatch;
std::mutex execution_mutex;
std::mutex reserve_mutex;
std::mutex queue_mutex;
std::condition_variable_any event_cv;
std::jthread worker_thread;
bool use_worker_thread;
};
} // namespace Vulkan