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Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache. |
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|---|---|---|
| .. | ||
| debug_utils | ||
| renderer_opengl | ||
| clipper.cpp | ||
| clipper.h | ||
| CMakeLists.txt | ||
| command_processor.cpp | ||
| command_processor.h | ||
| gpu_debugger.h | ||
| math.h | ||
| pica.h | ||
| primitive_assembly.cpp | ||
| primitive_assembly.h | ||
| rasterizer.cpp | ||
| rasterizer.h | ||
| renderer_base.h | ||
| utils.cpp | ||
| utils.h | ||
| vertex_shader.cpp | ||
| vertex_shader.h | ||
| video_core.cpp | ||
| video_core.h | ||