Nintendo higher-ups, please die a forever painful death involving cars covered in hammers that explode more than a few times and hammers go flying everywhere
Go to file
2014-04-21 22:00:32 -04:00
externals adding initial project layout 2013-08-29 23:35:09 -04:00
src fixed GL context acquire (applies to Qt GUI only) 2014-04-21 22:00:32 -04:00
vsprops fixed VSProps for Qt DLL copy 2014-04-21 22:00:13 -04:00
.gitignore Ignore scm_rev.h and auto copy Qt dlls to bin folder on build. 2014-04-19 14:26:14 -04:00
citra.sln added video_core as a dependencie for citra in build order 2014-04-06 16:57:09 -04:00
CMakeLists.txt fixed a bunch of errors in CMakeLists 2014-04-09 20:28:43 -07:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md 2014-04-09 14:31:37 -04:00

citra emulator

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux: TODO