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The BPS format allows distributing patches that are smaller and that do not contain copyrighted content if data is relocated (unlike non-trivial IPS patches). This is essential for games such as MM3D that have three barely different code revisions. Supporting all three versions would demand an unreasonable amount of work; with BPS patches only one version has to be supported. |
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android | ||
audio_core | ||
citra | ||
citra_qt | ||
common | ||
core | ||
dedicated_room | ||
input_common | ||
network | ||
tests | ||
video_core | ||
web_service | ||
.clang-format | ||
CMakeLists.txt |