citra/src/yuzu/loading_screen.h
Kyle K 75bf2c20eb Update some files with Qt 5.15.2 best practices in mind
There was some discussion about updating to Qt6 and I figured I would
work on some smaller parts. For Windows platform the WinMain function has moved
from the Qt5::WinMain to a new one called Qt6::EntryPointPrivate

Also Qt5 supports versionless CMake targets
https://www.qt.io/blog/versionless-cmake-targets-qt-5.15

These other changes in this commit are to support Qt6, but in ways that don't mess with Qt5.

src/yuzu/bootmanager.cpp: Qt6 complains about not being able to know to use QPoint or QPointF, picking QPoint
src/yuzu/bootmanager.h: Qt6 prefers that QStringList.h be included rather than an empty class definition
src/yuzu/configuration/configure_system.cpp: toULongLong intends to return unsigned 64 bit integer, but
   Settings::values.rng_seed is only 32 bits wide
src/yuzu/game_list.cpp: Qt6 returns a different datatype for QStringList.length than Qt5,
   it used to be int, but in Qt6 its now qsizetype
src/yuzu/loading_screen.cpp: Qt5's for QStyleOption.init say to switch to initFrom.
   The QStyleOption.init doesn't exist in Qt6
src/yuzu/main.cpp: Another QPointer and QStringList.size, lets standardize on size()
2022-05-29 09:21:52 -07:00

95 lines
2.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <memory>
#include <QString>
#include <QWidget>
#include <QtGlobal>
#if !QT_CONFIG(movie)
#define YUZU_QT_MOVIE_MISSING 1
#endif
namespace Loader {
class AppLoader;
}
namespace Ui {
class LoadingScreen;
}
namespace VideoCore {
enum class LoadCallbackStage;
}
class QBuffer;
class QByteArray;
class QGraphicsOpacityEffect;
class QMovie;
class QPropertyAnimation;
class LoadingScreen : public QWidget {
Q_OBJECT
public:
explicit LoadingScreen(QWidget* parent = nullptr);
~LoadingScreen();
/// Call before showing the loading screen to load the widgets with the logo and banner for the
/// currently loaded application.
void Prepare(Loader::AppLoader& loader);
/// After the loading screen is hidden, the owner of this class can call this to clean up any
/// used resources such as the logo and banner.
void Clear();
/// Slot used to update the status of the progress bar
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
/// Hides the LoadingScreen with a fade out effect
void OnLoadComplete();
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
void paintEvent(QPaintEvent* event) override;
signals:
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
/// Signals that this widget is completely hidden now and should be replaced with the other
/// widget
void Hidden();
private:
#ifndef YUZU_QT_MOVIE_MISSING
std::unique_ptr<QMovie> animation;
std::unique_ptr<QBuffer> backing_buf;
std::unique_ptr<QByteArray> backing_mem;
#endif
std::unique_ptr<Ui::LoadingScreen> ui;
std::size_t previous_total = 0;
VideoCore::LoadCallbackStage previous_stage;
QGraphicsOpacityEffect* opacity_effect = nullptr;
std::unique_ptr<QPropertyAnimation> fadeout_animation;
// Definitions for the differences in text and styling for each stage
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
// newly generated shaders are added to the end of the file, so when loading and compiling
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
// These variables are used to detect the change in speed so we can generate an ETA
bool slow_shader_compile_start = false;
std::chrono::steady_clock::time_point slow_shader_start;
std::chrono::steady_clock::time_point previous_time;
std::size_t slow_shader_first_value = 0;
};
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
#endif