Nintendo higher-ups, please die a forever painful death involving cars covered in hammers that explode more than a few times and hammers go flying everywhere
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Yuri Kunde Schlesner 5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
externals Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU. 2015-01-12 15:47:21 -08:00
src GSP: Update framebuffer info on all interrupts 2015-01-14 05:20:12 -02:00
.gitignore Update gitignore with OS-specific global filetypes. 2014-12-14 17:19:47 -05:00
.gitmodules Add nihstro (a 3DS shader tools suite) as a submodule. 2014-12-20 18:06:55 +01:00
.travis-build.sh Travis: Enable tracing on the script to ease troubleshooting 2014-12-15 22:07:40 -02:00
.travis-deps.sh Revert "Travis: Enable caching of dependencies" 2015-01-10 21:22:03 -05:00
.travis.yml Revert "Travis: Enable caching of dependencies" 2015-01-10 21:22:03 -05:00
appveyor.yml AppVeyor: Use shallow clone 2015-01-11 13:29:39 -05:00
CMakeLists.txt Fix building on MinGW 2015-01-11 20:22:08 -08:00
CONTRIBUTING.md Resolve doxycomment duplication debate 2014-12-04 04:47:52 -02:00
doc-icon.png
Doxyfile doxygen: Enable EXTRACT_ALL so that Doxygen identifies namespaces 2014-12-13 01:59:51 -02:00
license.txt
README.md Added AppVeyor build status 2015-01-11 22:35:32 -05:00

Citra Emulator

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. Citra only emulates a subset of 3DS hardware, and therefore is generally only useful for running/debugging homebrew applications. At this time, Citra is even able to boot several commercial games! None of these run to a playable state, but we are working every day to advance the project forward.

Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a look at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

Support

If you like, you can donate by PayPal - any donation received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup
  • Eventually 3D displays to get proper 3D output working
  • ... etc ...

We also more than gladly accept used 3DS consoles, preferrably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on Freenode and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you.