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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
125 lines
3.9 KiB
YAML
125 lines
3.9 KiB
YAML
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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name: 'yuzu verify'
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on:
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pull_request:
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branches: [ master ]
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env:
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PR_NUMBER: pr${{ github.event.number }}
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jobs:
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format:
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name: 'verify format'
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runs-on: ubuntu-latest
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container:
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image: yuzuemu/build-environments:linux-clang-format
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options: -u 1001
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: false
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- name: 'Verify Formatting'
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run: bash -ex ./.ci/scripts/format/script.sh
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build:
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name: 'test build'
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needs: format
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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include:
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- type: clang
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image: linux-fresh
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- type: linux
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image: linux-fresh
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- type: windows
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image: linux-mingw
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container:
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image: yuzuemu/build-environments:${{ matrix.image }}
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options: -u 1001
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Set up cache
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uses: actions/cache@v3
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id: ccache-restore
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with:
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path: ~/.ccache
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key: ${{ runner.os }}-${{ matrix.type }}-${{ github.sha }}
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restore-keys: |
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${{ runner.os }}-${{ matrix.type }}-
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- name: Create ccache directory
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if: steps.ccache-restore.outputs.cache-hit != 'true'
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run: mkdir -p ~/.ccache
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- name: Build
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run: ./.ci/scripts/${{ matrix.type }}/docker.sh
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env:
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ENABLE_COMPATIBILITY_REPORTING: "ON"
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- name: Pack
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run: ./.ci/scripts/${{ matrix.type }}/upload.sh
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env:
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NO_SOURCE_PACK: "YES"
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.type }}
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path: artifacts/
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build-msvc:
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name: 'test build (windows, msvc)'
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needs: format
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runs-on: windows-2019
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steps:
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- name: Set up cache
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uses: actions/cache@v3
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with:
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path: ~/.buildcache
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key: ${{ runner.os }}-msvc-${{ github.sha }}
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restore-keys: |
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${{ runner.os }}-msvc-
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- name: Install dependencies
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# due to how chocolatey works, only cmd.exe is supported here
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shell: cmd
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run: |
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choco install vulkan-sdk wget
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call refreshenv
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wget https://github.com/mbitsnbites/buildcache/releases/download/v0.27.6/buildcache-windows.zip
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7z x buildcache-windows.zip
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copy buildcache\bin\buildcache.exe C:\ProgramData\chocolatey\bin
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rmdir buildcache
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echo %PATH% >> %GITHUB_PATH%
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- name: Set up MSVC
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uses: ilammy/msvc-dev-cmd@v1
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- uses: actions/checkout@v3
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with:
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submodules: recursive
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fetch-depth: 0
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- name: Configure
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env:
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CC: cl.exe
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CXX: cl.exe
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run: |
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glslangValidator --version
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mkdir build
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cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DGIT_BRANCH=pr-verify -DCLANG_FORMAT_SUFFIX=discordplzdontclang -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON
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- name: Build
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run: cmake --build build
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- name: Cache Summary
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run: buildcache -s
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- name: Pack
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shell: pwsh
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run: .\.ci\scripts\windows\upload.ps1
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- name: Upload
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uses: actions/upload-artifact@v3
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with:
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name: msvc
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path: artifacts/
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- name: Upload EXE
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uses: actions/upload-artifact@v3
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with:
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name: ${{ env.INDIVIDUAL_EXE }}
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path: ${{ env.INDIVIDUAL_EXE }}
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