citra/src/core/tracer/citrace.h
GPUCode 2bb7f89c30
video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
2023-12-28 11:46:57 +01:00

92 lines
2.1 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace CiTrace {
// NOTE: Things are stored in little-endian
#pragma pack(1)
struct CTHeader {
static const char* ExpectedMagicWord() {
return "CiTr";
}
static u32 ExpectedVersion() {
return 1;
}
char magic[4];
u32 version;
u32 header_size;
struct {
// NOTE: Register range sizes are technically hardware-constants, but the actual limits
// aren't known. Hence we store the presumed limits along the offsets.
// Sizes are given in u32 units.
u32 gpu_registers;
u32 gpu_registers_size;
u32 lcd_registers;
u32 lcd_registers_size;
u32 pica_registers;
u32 pica_registers_size;
u32 default_attributes;
u32 default_attributes_size;
u32 vs_program_binary;
u32 vs_program_binary_size;
u32 vs_swizzle_data;
u32 vs_swizzle_data_size;
u32 vs_float_uniforms;
u32 vs_float_uniforms_size;
u32 gs_program_binary;
u32 gs_program_binary_size;
u32 gs_swizzle_data;
u32 gs_swizzle_data_size;
u32 gs_float_uniforms;
u32 gs_float_uniforms_size;
// Other things we might want to store here:
// - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
// - Lookup tables for fragment lighting
// - Lookup tables for procedural textures
} initial_state_offsets;
u32 stream_offset;
u32 stream_size;
};
enum CTStreamElementType : u32 {
FrameMarker = 0xE1,
MemoryLoad = 0xE2,
RegisterWrite = 0xE3,
};
struct CTMemoryLoad {
u32 file_offset;
u32 size;
u32 physical_address;
u32 pad;
};
struct CTRegisterWrite {
u32 physical_address;
u32 value;
};
struct CTStreamElement {
CTStreamElementType type;
union {
CTMemoryLoad memory_load;
CTRegisterWrite register_write;
};
};
#pragma pack()
} // namespace CiTrace