Nintendo higher-ups, please die a forever painful death involving cars covered in hammers that explode more than a few times and hammers go flying everywhere
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comex 2ba35cab73 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-09-03 03:15:14 +02:00
.appveyor appveyor: Generate PDBs for mingw build 2018-03-27 11:57:34 +01:00
.github .github: add a new issue template 2020-06-19 11:37:48 -04:00
.travis General: Tidy up clang-format warnings 2020-08-28 21:10:42 +02:00
CMakeModules cmake: stop linking against QGL 2020-07-11 19:06:31 +02:00
dist Update translations (2020-07-01) 2020-07-01 01:17:39 +00:00
externals Merge pull request #5524 from FearlessTobi/port-4582 2020-08-28 13:30:44 -05:00
hooks hook: remove clang-format check 2017-02-17 13:52:23 +02:00
src Fix thread naming on Linux, which limits names to 15 bytes. 2020-09-03 03:15:14 +02:00
.gitattributes Meta: Add gitattributes file 2018-09-22 14:59:15 -06:00
.gitignore Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
.gitmodules Add ZSTD compression for precompiled cache 2020-01-15 19:58:33 -07:00
.lgtm.yml Add LGTM static analyzer config file (#5495) 2020-08-07 09:34:39 +08:00
.travis.yml travis: Compile on macOS 10.13 with more up to date compiler 2020-05-02 08:50:42 +01:00
appveyor.yml update appveyor sdl 2020-04-07 11:38:12 -03:00
bitrise.yml android: use cmake 3.10 2020-02-21 16:47:04 -06:00
CMakeLists.txt CMakeLists: Download Clang-Format from the Citra repo instead of yuzus (#5534) 2020-08-29 21:58:20 +02:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-08 00:15:55 -05:00
Doxyfile Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
keys.tar.enc Flatpak support (#4383) 2018-11-07 21:33:36 -05:00
license.txt Replace non-commercial icons with free icons from icons8 (#5093) 2020-03-26 13:40:03 -05:00
README.md citra_qt: Backport review comments from the yuzu translation PR (#5465) 2020-08-31 21:13:24 +02:00

BEFORE FILING AN ISSUE, READ THE RELEVANT SECTION IN THE CONTRIBUTING FILE!!!

Citra

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Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. It is written with portability in mind, with builds actively maintained for Windows, Linux and macOS.

Citra emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications, and it is also able to run many commercial games! Some of these do not run at a playable state, but we are working every day to advance the project forward. (Playable here means compatibility of at least "Okay" on our game compatibility list.)

Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the FAQ before getting started with the project.

Check out our website!

Need help? Check out our asking for help guide.

For development discussion, please join us on our Discord server or at #citra-dev on freenode.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should also contact any of the developers in the forum in order to know about the current state of the emulator because the TODO list isn't maintained anymore.

If you want to contribute to the user interface translation, please check out the citra project on transifex. We centralize the translation work there, and periodically upstream translations.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to Citra. Any donations received will go towards things like:

  • 3DS consoles for developers to explore the hardware
  • 3DS games for testing
  • Any equipment required for homebrew
  • Infrastructure setup

We also more than gladly accept used 3DS consoles! If you would like to give yours away, don't hesitate to join our Discord server and talk to bunnei.