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https://git.h3cjp.net/H3cJP/citra.git
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7e353082ac
Increases the precision of thread sleeps on Windows.
435 lines
15 KiB
C++
435 lines
15 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <iostream>
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#include <memory>
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#include <regex>
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#include <string>
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#include <thread>
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#include <fmt/ostream.h>
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#include "common/detached_tasks.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/nvidia_flags.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "network/network.h"
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#include "video_core/renderer_base.h"
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#include "yuzu_cmd/config.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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#include <shellapi.h>
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#include "common/windows/timer_resolution.h"
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#endif
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#undef _UNICODE
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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"-c, --config Load the specified configuration file\n"
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"-f, --fullscreen Start in fullscreen mode\n"
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"-g, --game File path of the game to load\n"
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"-h, --help Display this help and exit\n"
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"-m, --multiplayer=nick:password@address:port"
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" Nickname, password, address and port for multiplayer\n"
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"-p, --program Pass following string as arguments to executable\n"
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"-u, --user Select a specific user profile from 0 to 7\n"
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"-v, --version Output version information and exit\n";
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}
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static void PrintVersion() {
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std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
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}
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static void OnStateChanged(const Network::RoomMember::State& state) {
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switch (state) {
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case Network::RoomMember::State::Idle:
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LOG_DEBUG(Network, "Network is idle");
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break;
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case Network::RoomMember::State::Joining:
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LOG_DEBUG(Network, "Connection sequence to room started");
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break;
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case Network::RoomMember::State::Joined:
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LOG_DEBUG(Network, "Successfully joined to the room");
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break;
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case Network::RoomMember::State::Moderator:
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LOG_DEBUG(Network, "Successfully joined the room as a moderator");
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break;
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default:
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break;
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}
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}
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static void OnNetworkError(const Network::RoomMember::Error& error) {
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switch (error) {
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case Network::RoomMember::Error::LostConnection:
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LOG_DEBUG(Network, "Lost connection to the room");
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break;
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case Network::RoomMember::Error::CouldNotConnect:
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LOG_ERROR(Network, "Error: Could not connect");
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exit(1);
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break;
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case Network::RoomMember::Error::NameCollision:
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LOG_ERROR(
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Network,
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"You tried to use the same nickname as another user that is connected to the Room");
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exit(1);
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break;
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case Network::RoomMember::Error::IpCollision:
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LOG_ERROR(Network, "You tried to use the same fake IP-Address as another user that is "
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"connected to the Room");
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exit(1);
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break;
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case Network::RoomMember::Error::WrongPassword:
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LOG_ERROR(Network, "Room replied with: Wrong password");
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exit(1);
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break;
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case Network::RoomMember::Error::WrongVersion:
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LOG_ERROR(Network,
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"You are using a different version than the room you are trying to connect to");
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exit(1);
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break;
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case Network::RoomMember::Error::RoomIsFull:
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LOG_ERROR(Network, "The room is full");
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exit(1);
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break;
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case Network::RoomMember::Error::HostKicked:
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LOG_ERROR(Network, "You have been kicked by the host");
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break;
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case Network::RoomMember::Error::HostBanned:
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LOG_ERROR(Network, "You have been banned by the host");
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break;
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case Network::RoomMember::Error::UnknownError:
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LOG_ERROR(Network, "UnknownError");
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break;
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case Network::RoomMember::Error::PermissionDenied:
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LOG_ERROR(Network, "PermissionDenied");
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break;
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case Network::RoomMember::Error::NoSuchUser:
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LOG_ERROR(Network, "NoSuchUser");
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break;
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}
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}
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static void OnMessageReceived(const Network::ChatEntry& msg) {
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std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
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}
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static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
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std::string message;
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switch (msg.type) {
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case Network::IdMemberJoin:
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message = fmt::format("{} has joined", msg.nickname);
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break;
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case Network::IdMemberLeave:
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message = fmt::format("{} has left", msg.nickname);
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break;
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case Network::IdMemberKicked:
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message = fmt::format("{} has been kicked", msg.nickname);
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break;
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case Network::IdMemberBanned:
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message = fmt::format("{} has been banned", msg.nickname);
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break;
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case Network::IdAddressUnbanned:
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message = fmt::format("{} has been unbanned", msg.nickname);
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break;
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}
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if (!message.empty())
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std::cout << std::endl << "* " << message << std::endl << std::endl;
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}
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/// Application entry point
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int main(int argc, char** argv) {
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#ifdef _WIN32
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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freopen("CONOUT$", "wb", stdout);
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freopen("CONOUT$", "wb", stderr);
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}
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#endif
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::Log::Start();
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Common::DetachedTasks detached_tasks;
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int option_index = 0;
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#ifdef _WIN32
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int argc_w;
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
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if (argv_w == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to get command line arguments");
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return -1;
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}
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#endif
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std::string filepath;
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std::optional<std::string> config_path;
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std::string program_args;
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std::optional<int> selected_user;
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bool use_multiplayer = false;
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bool fullscreen = false;
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std::string nickname{};
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std::string password{};
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std::string address{};
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u16 port = Network::DefaultRoomPort;
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static struct option long_options[] = {
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// clang-format off
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{"config", required_argument, 0, 'c'},
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{"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'},
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{"game", required_argument, 0, 'g'},
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{"multiplayer", required_argument, 0, 'm'},
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{"program", optional_argument, 0, 'p'},
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{"user", required_argument, 0, 'u'},
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{"version", no_argument, 0, 'v'},
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{0, 0, 0, 0},
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// clang-format on
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};
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while (optind < argc) {
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int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'c':
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config_path = optarg;
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break;
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case 'f':
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fullscreen = true;
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LOG_INFO(Frontend, "Starting in fullscreen mode...");
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break;
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case 'h':
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PrintHelp(argv[0]);
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return 0;
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case 'g': {
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const std::string str_arg(optarg);
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filepath = str_arg;
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break;
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}
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case 'm': {
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use_multiplayer = true;
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const std::string str_arg(optarg);
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// regex to check if the format is nickname:password@ip:port
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// with optional :password
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const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
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if (!std::regex_match(str_arg, re)) {
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std::cout << "Wrong format for option --multiplayer\n";
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PrintHelp(argv[0]);
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return 0;
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}
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std::smatch match;
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std::regex_search(str_arg, match, re);
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ASSERT(match.size() == 5);
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nickname = match[1];
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password = match[2];
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address = match[3];
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if (!match[4].str().empty())
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port = std::stoi(match[4]);
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std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
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if (!std::regex_match(nickname, nickname_re)) {
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std::cout
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<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
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return 0;
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}
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if (address.empty()) {
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std::cout << "Address to room must not be empty.\n";
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return 0;
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}
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break;
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}
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case 'p':
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program_args = argv[optind];
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++optind;
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break;
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case 'u':
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selected_user = atoi(optarg);
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return 0;
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case 'v':
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PrintVersion();
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return 0;
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}
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} else {
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#ifdef _WIN32
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filepath = Common::UTF16ToUTF8(argv_w[optind]);
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#else
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filepath = argv[optind];
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#endif
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optind++;
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}
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}
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Config config{config_path};
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// apply the log_filter setting
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// the logger was initialized before and doesn't pick up the filter on its own
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Common::Log::Filter filter;
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filter.ParseFilterString(Settings::values.log_filter.GetValue());
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Common::Log::SetGlobalFilter(filter);
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if (!program_args.empty()) {
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Settings::values.program_args = program_args;
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}
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if (selected_user.has_value()) {
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Settings::values.current_user = std::clamp(*selected_user, 0, 7);
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}
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#ifdef _WIN32
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LocalFree(argv_w);
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Common::Windows::SetCurrentTimerResolutionToMaximum();
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#endif
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MicroProfileOnThreadCreate("EmuThread");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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Common::ConfigureNvidiaEnvironmentFlags();
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if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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return -1;
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}
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Core::System system{};
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system.Initialize();
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InputCommon::InputSubsystem input_subsystem{};
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// Apply the command line arguments
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system.ApplySettings();
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std::unique_ptr<EmuWindow_SDL2> emu_window;
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switch (Settings::values.renderer_backend.GetValue()) {
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case Settings::RendererBackend::OpenGL:
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emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
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break;
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case Settings::RendererBackend::Vulkan:
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emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
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break;
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case Settings::RendererBackend::Null:
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emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
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break;
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}
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
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const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
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switch (load_result) {
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case Core::SystemResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
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return -1;
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case Core::SystemResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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return -1;
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case Core::SystemResultStatus::ErrorNotInitialized:
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LOG_CRITICAL(Frontend, "CPUCore not initialized");
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return -1;
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case Core::SystemResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
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return -1;
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case Core::SystemResultStatus::Success:
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break; // Expected case
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default:
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if (static_cast<u32>(load_result) >
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static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
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const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
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const u16 error_id = static_cast<u16>(load_result) - loader_id;
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LOG_CRITICAL(Frontend,
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"While attempting to load the ROM requested, an error occurred. Please "
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"refer to the yuzu wiki for more information or the yuzu discord for "
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"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
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loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
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}
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break;
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}
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system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
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if (use_multiplayer) {
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if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(OnMessageReceived);
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member->BindOnStatusMessageReceived(OnStatusMessageReceived);
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member->BindOnStateChanged(OnStateChanged);
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member->BindOnError(OnNetworkError);
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LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
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nickname);
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member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
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} else {
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LOG_ERROR(Network, "Could not access RoomMember");
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return 0;
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}
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}
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.GetCpuManager().OnGpuReady();
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.GetApplicationProcessProgramID(), std::stop_token{},
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[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
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}
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system.RegisterExitCallback([&] {
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// Just exit right away.
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exit(0);
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});
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void(system.Run());
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if (system.DebuggerEnabled()) {
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system.InitializeDebugger();
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}
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while (emu_window->IsOpen()) {
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emu_window->WaitEvent();
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}
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system.DetachDebugger();
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void(system.Pause());
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system.ShutdownMainProcess();
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detached_tasks.WaitForAllTasks();
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return 0;
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}
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