citra/src/android/app/src/main/jni/config.cpp

291 lines
13 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <iomanip>
#include <memory>
#include <sstream>
#include <unordered_map>
#include <inih/cpp/INIReader.h>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/service.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "jni/camera/ndk_camera.h"
#include "jni/config.h"
#include "jni/default_ini.h"
#include "jni/input_manager.h"
#include "network/network_settings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "config.ini";
std::string ini_buffer;
FileUtil::ReadFileToString(true, sdl2_config_loc, ini_buffer);
if (!ini_buffer.empty()) {
sdl2_config = std::make_unique<INIReader>(ini_buffer.c_str(), ini_buffer.size());
}
Reload();
}
Config::~Config() = default;
bool Config::LoadINI(const std::string& default_contents, bool retry) {
const std::string& location = this->sdl2_config_loc;
if (sdl2_config == nullptr || sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, location, default_contents);
std::string ini_buffer;
FileUtil::ReadFileToString(true, location, ini_buffer);
sdl2_config =
std::make_unique<INIReader>(ini_buffer.c_str(), ini_buffer.size()); // Reopen file
return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
}
LOG_INFO(Config, "Successfully loaded {}", location);
return true;
}
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
InputManager::N3DS_BUTTON_A, InputManager::N3DS_BUTTON_B,
InputManager::N3DS_BUTTON_X, InputManager::N3DS_BUTTON_Y,
InputManager::N3DS_DPAD_UP, InputManager::N3DS_DPAD_DOWN,
InputManager::N3DS_DPAD_LEFT, InputManager::N3DS_DPAD_RIGHT,
InputManager::N3DS_TRIGGER_L, InputManager::N3DS_TRIGGER_R,
InputManager::N3DS_BUTTON_START, InputManager::N3DS_BUTTON_SELECT,
InputManager::N3DS_BUTTON_DEBUG, InputManager::N3DS_BUTTON_GPIO14,
InputManager::N3DS_BUTTON_ZL, InputManager::N3DS_BUTTON_ZR,
InputManager::N3DS_BUTTON_HOME,
};
static const std::array<int, Settings::NativeAnalog::NumAnalogs> default_analogs{{
InputManager::N3DS_CIRCLEPAD,
InputManager::N3DS_STICK_C,
}};
void Config::UpdateCFG() {
std::shared_ptr<Service::CFG::Module> cfg = std::make_shared<Service::CFG::Module>();
cfg->SetSystemLanguage(static_cast<Service::CFG::SystemLanguage>(
sdl2_config->GetInteger("System", "language", Service::CFG::SystemLanguage::LANGUAGE_EN)));
cfg->UpdateConfigNANDSavegame();
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
std::string setting_value = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
if (setting_value.empty()) {
setting_value = setting.GetDefault();
}
setting = std::move(setting_value);
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type, bool ranged>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
if constexpr (std::is_floating_point_v<Type>) {
setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
} else {
setting = static_cast<Type>(sdl2_config->GetInteger(
group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
}
}
void Config::ReadValues() {
// Controls
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputManager::GenerateButtonParamPackage(default_buttons[i]);
Settings::values.current_input_profile.buttons[i] =
sdl2_config->GetString("Controls", Settings::NativeButton::mapping[i], default_param);
if (Settings::values.current_input_profile.buttons[i].empty())
Settings::values.current_input_profile.buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputManager::GenerateAnalogParamPackage(default_analogs[i]);
Settings::values.current_input_profile.analogs[i] =
sdl2_config->GetString("Controls", Settings::NativeAnalog::mapping[i], default_param);
if (Settings::values.current_input_profile.analogs[i].empty())
Settings::values.current_input_profile.analogs[i] = default_param;
}
Settings::values.current_input_profile.motion_device = sdl2_config->GetString(
"Controls", "motion_device",
"engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0");
Settings::values.current_input_profile.touch_device =
sdl2_config->GetString("Controls", "touch_device", "engine:emu_window");
Settings::values.current_input_profile.udp_input_address = sdl2_config->GetString(
"Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR);
Settings::values.current_input_profile.udp_input_port =
static_cast<u16>(sdl2_config->GetInteger("Controls", "udp_input_port",
InputCommon::CemuhookUDP::DEFAULT_PORT));
// Core
ReadSetting("Core", Settings::values.use_cpu_jit);
ReadSetting("Core", Settings::values.cpu_clock_percentage);
// Premium
ReadSetting("Premium", Settings::values.texture_filter);
// Renderer
Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", true);
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
ReadSetting("Renderer", Settings::values.graphics_api);
ReadSetting("Renderer", Settings::values.use_hw_shader);
ReadSetting("Renderer", Settings::values.use_shader_jit);
ReadSetting("Renderer", Settings::values.resolution_factor);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_vsync_new);
// Work around to map Android setting for enabling the frame limiter to the format Citra expects
if (sdl2_config->GetBoolean("Renderer", "use_frame_limit", true)) {
ReadSetting("Renderer", Settings::values.frame_limit);
} else {
Settings::values.frame_limit = 0;
}
ReadSetting("Renderer", Settings::values.render_3d);
ReadSetting("Renderer", Settings::values.factor_3d);
std::string default_shader = "none (builtin)";
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)";
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
default_shader = "horizontal (builtin)";
Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
ReadSetting("Renderer", Settings::values.filter_mode);
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
// Layout
Settings::values.layout_option = static_cast<Settings::LayoutOption>(sdl2_config->GetInteger(
"Layout", "layout_option", static_cast<int>(Settings::LayoutOption::MobileLandscape)));
ReadSetting("Layout", Settings::values.custom_layout);
ReadSetting("Layout", Settings::values.custom_top_left);
ReadSetting("Layout", Settings::values.custom_top_top);
ReadSetting("Layout", Settings::values.custom_top_right);
ReadSetting("Layout", Settings::values.custom_top_bottom);
ReadSetting("Layout", Settings::values.custom_bottom_left);
ReadSetting("Layout", Settings::values.custom_bottom_top);
ReadSetting("Layout", Settings::values.custom_bottom_right);
ReadSetting("Layout", Settings::values.custom_bottom_bottom);
ReadSetting("Layout", Settings::values.cardboard_screen_size);
ReadSetting("Layout", Settings::values.cardboard_x_shift);
ReadSetting("Layout", Settings::values.cardboard_y_shift);
// Utility
ReadSetting("Utility", Settings::values.dump_textures);
ReadSetting("Utility", Settings::values.custom_textures);
ReadSetting("Utility", Settings::values.preload_textures);
ReadSetting("Utility", Settings::values.async_custom_loading);
// Audio
ReadSetting("Audio", Settings::values.audio_emulation);
ReadSetting("Audio", Settings::values.enable_audio_stretching);
ReadSetting("Audio", Settings::values.volume);
ReadSetting("Audio", Settings::values.output_type);
ReadSetting("Audio", Settings::values.output_device);
ReadSetting("Audio", Settings::values.input_type);
ReadSetting("Audio", Settings::values.input_device);
// Data Storage
ReadSetting("Data Storage", Settings::values.use_virtual_sd);
// System
ReadSetting("System", Settings::values.is_new_3ds);
ReadSetting("System", Settings::values.region_value);
ReadSetting("System", Settings::values.init_clock);
{
std::tm t;
t.tm_sec = 1;
t.tm_min = 0;
t.tm_hour = 0;
t.tm_mday = 1;
t.tm_mon = 0;
t.tm_year = 100;
t.tm_isdst = 0;
std::istringstream string_stream(
sdl2_config->GetString("System", "init_time", "2000-01-01 00:00:01"));
string_stream >> std::get_time(&t, "%Y-%m-%d %H:%M:%S");
if (string_stream.fail()) {
LOG_ERROR(Config, "Failed To parse init_time. Using 2000-01-01 00:00:01");
}
Settings::values.init_time =
std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::from_time_t(std::mktime(&t)).time_since_epoch())
.count();
}
ReadSetting("System", Settings::values.plugin_loader_enabled);
ReadSetting("System", Settings::values.allow_plugin_loader);
// Camera
using namespace Service::CAM;
Settings::values.camera_name[OuterRightCamera] =
sdl2_config->GetString("Camera", "camera_outer_right_name", "ndk");
Settings::values.camera_config[OuterRightCamera] = sdl2_config->GetString(
"Camera", "camera_outer_right_config", std::string{Camera::NDK::BackCameraPlaceholder});
Settings::values.camera_flip[OuterRightCamera] =
sdl2_config->GetInteger("Camera", "camera_outer_right_flip", 0);
Settings::values.camera_name[InnerCamera] =
sdl2_config->GetString("Camera", "camera_inner_name", "ndk");
Settings::values.camera_config[InnerCamera] = sdl2_config->GetString(
"Camera", "camera_inner_config", std::string{Camera::NDK::FrontCameraPlaceholder});
Settings::values.camera_flip[InnerCamera] =
sdl2_config->GetInteger("Camera", "camera_inner_flip", 0);
Settings::values.camera_name[OuterLeftCamera] =
sdl2_config->GetString("Camera", "camera_outer_left_name", "ndk");
Settings::values.camera_config[OuterLeftCamera] = sdl2_config->GetString(
"Camera", "camera_outer_left_config", std::string{Camera::NDK::BackCameraPlaceholder});
Settings::values.camera_flip[OuterLeftCamera] =
sdl2_config->GetInteger("Camera", "camera_outer_left_flip", 0);
// Miscellaneous
ReadSetting("Miscellaneous", Settings::values.log_filter);
// Debugging
Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
ReadSetting("Debugging", Settings::values.renderer_debug);
ReadSetting("Debugging", Settings::values.use_gdbstub);
ReadSetting("Debugging", Settings::values.gdbstub_port);
for (const auto& service_module : Service::service_module_map) {
bool use_lle = sdl2_config->GetBoolean("Debugging", "LLE\\" + service_module.name, false);
Settings::values.lle_modules.emplace(service_module.name, use_lle);
}
// Web Service
NetSettings::values.enable_telemetry =
sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
NetSettings::values.web_api_url =
sdl2_config->GetString("WebService", "web_api_url", "https://api.citra-emu.org");
NetSettings::values.citra_username = sdl2_config->GetString("WebService", "citra_username", "");
NetSettings::values.citra_token = sdl2_config->GetString("WebService", "citra_token", "");
// Update CFG file based on settings
UpdateCFG();
}
void Config::Reload() {
LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}