Commit graph

20 commits

Author SHA1 Message Date
Steveice10 28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
SachinVin 8eb89c260d core: fix warnings 2023-06-17 21:23:58 +05:30
luc-git 7327c334ca
Add cheats in per game configuration (#6379) 2023-04-30 16:36:02 +02:00
GPUCode 06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Tobias bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
Tobias 3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" (#5499)
Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Tobias 1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Vitor Kiguchi e331fac004 Resolve unused variable warnings
(C4101 unreferenced local variable)
2020-12-06 15:59:13 -03:00
Vitor Kiguchi 1df939469a Resolve some type conversion warnings 2020-12-06 15:59:13 -03:00
Ben cb44e4408d
Improve performance of applying cheats; Set correct interval for applying cheats (#5305) 2020-06-20 13:20:31 -05:00
xperia64 b0aa58ba56 Fix cheat frame interval 2020-06-11 23:29:12 -04:00
Hamish Milne ac37de10fc Reconnect cheat_engine during load 2020-04-06 20:26:41 +01:00
Ben 55ec7031cc
Core timing 2.0 (#4913)
* Core::Timing: Add multiple timer, one for each core

* revert clang-format; work on tests for CoreTiming

* Kernel:: Add support for multiple cores, asserts in HandleSyncRequest because Thread->status == WaitIPC

* Add some TRACE_LOGs

* fix tests

* make some adjustments to qt-debugger, cheats and gdbstub(probably still broken)

* Make ARM_Interface::id private, rework ARM_Interface ctor

* ReRename TimingManager to Timing for smaler diff

* addressed review comments
2020-02-21 19:31:32 +01:00
zhupengfei 573036b38e
core/cheats: Add and change a few functions
Added a few interfaces for adding/deleting/replacing/saving cheats. The cheats list is guarded by a std::shared_mutex, and would only need a exclusive lock when it's being updated.

I marked the `Execute` function as `const` to avoid accidentally changing the internal state of the cheat on execution, so that execution can be considered a "read" operation which only needs a shared lock.

Whether a cheat is enabled or not is now saved by a special comment line `*citra_enabled`.
2019-02-02 08:15:23 +08:00
Weiyi Wang 323990d402 Memory: move Read/Write8/16/32/64 and ReadCString into class 2018-12-05 20:21:14 -05:00
B3N30 2f3142e192 Fix 16bit comparison operations 2018-11-18 14:37:11 +01:00
Ben b90ff739a0 Add CheatEngine and support for Gateway cheats (#4406)
* Add CheatEngine; Add support for Gateway cheats; Add Cheat UI

* fix a potential crash on some systems

* fix substr with negative length

* Add Joker to the NonOp comp handling

* Fixup JokerOp

* minor fixup in patchop; add todo for nested loops

* Add comment for PadState member variable in HID

* fix: stol to stoul in parsing cheat file

* fix misplaced parsing of values; fix patchop code

* add missing break

* Make read_func and write_func a template parameter
2018-11-16 18:01:10 -07:00