Commit graph

10413 commits

Author SHA1 Message Date
Lioncash 00f0827a26 input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable 2019-06-03 15:49:04 -04:00
Lioncash 77ce85f51d yuzu/bootmanager: Log out screenshot destination path
We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash e32bf646cf yuzu/bootmanager: Treat the resolution factor as a u32
Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash 536c9cf006 yuzu/bootmanager: Default EmuThread's destructor in the cpp file
This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash 0a650ec99e yuzu/bootmanager: unsigned -> u32
Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash 2575403acf yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash cfb59aad3f yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash 49e3a6e924 yuzu/bootmanager: Remove unnecessary pointer casts
We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
ReinUsesLisp 0935c2d97b gl_shader_decompiler: Remove guest "position" varying
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.

This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
Lioncash e70f16fff7 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash 1edf018319 common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
Lioncash d0d97de1e4 game_list_worker: Use QFile over our own IOFile instance or std streams
Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
2019-05-30 22:15:13 -04:00
Lioncash de2533d389 game_list_worker: Remove template specializations
This is equivalent to specifying two separate functions, so we can just
do that.
2019-05-30 18:56:06 -04:00
bunnei ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei 75561d190a
Merge pull request #2431 from DarkLordZach/game-list-cache
yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
ReinUsesLisp e72b9044a0 gl_shader_cache: Store a system class and drop global accessors 2019-05-30 14:01:40 -03:00
ReinUsesLisp ad321564ed gl_shader_cache: Add commentaries explaining the intention in shaders creation 2019-05-30 13:58:38 -03:00
ReinUsesLisp 838b6d2ff8 gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation 2019-05-30 13:56:03 -03:00
ReinUsesLisp 6ac4490751 gl_buffer_cache: Remove unused ReserveMemory method 2019-05-30 13:21:01 -03:00
ReinUsesLisp a89cc0bafc maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode 2019-05-30 13:21:01 -03:00
ReinUsesLisp b76df62c00 gl_rasterizer: Move alpha testing to the OpenGL pipeline
Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp df509486c4 gl_rasterizer: Use GL_QUADS to emulate quads rendering 2019-05-30 13:21:01 -03:00
ReinUsesLisp 7259f7a733 rasterizer_opengl: Remove OpenGL core profile 2019-05-30 13:21:00 -03:00
Zach Hilman 9b2d38582f main: Remove extraneous comment 2019-05-30 10:47:56 -04:00
ReinUsesLisp 3f11d1c821 qt: Silence name collision warnings 2019-05-29 21:35:05 -03:00
fearlessTobi d9c1b94f03 yuzu: Remove unused birthday setting
Fixes #2522.
2019-05-29 23:31:55 +02:00
bunnei e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
bunnei 665b7e8e18
Merge pull request #2518 from ReinUsesLisp/sdl2-window
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
Lioncash cfc9d92b38 yuzu/software_keyboard: Remove unnecessary GetStatus() member function
Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
2019-05-29 00:56:45 -04:00
Lioncash 802dd3cc95 profile_select: Remove unnecessary GetStatus() member function
This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
2019-05-29 00:56:41 -04:00
Lioncash 139301c5a1 profile_select: Return int instead of u32 for GetIndex()
Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.

While we're at it, we can also make a sign-conversion explicit.
2019-05-29 00:29:09 -04:00
Lioncash 8bbe930fac core/core: Remove unnecessary includes
The contents of these includes aren't used anywhere in this translation
unit.
2019-05-29 00:00:27 -04:00
Lioncash c6f05b586f yuzu_cmd/yuzu: Correct formatting specifier
Amends the formatting specifier to obey libfmt. Prevents the application
from terminating due to a formatting issue in the error case.
2019-05-28 22:28:46 -04:00
Lioncash 84a8fb9264 core/loader: Remove LoadKernelSystemMode
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Lioncash b1a4ab2ccc core/telemetry_session: Remove unnecessary web service nulling out in destructor
This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
2019-05-28 22:28:18 -04:00
Lioncash 215fd82738 core/telemetry_session: Remove usages of the global system accessor
Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.

This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.

During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
2019-05-28 22:28:15 -04:00
Lioncash 05af9d915c core/telemetry_session: Explicitly delete copy and move constructors
NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
2019-05-28 21:07:38 -04:00
Lioncash 2fb3b9b951 core/telemetry_session: Remove unused include 2019-05-28 20:56:22 -04:00
bunnei cfd885163f
Merge pull request #2519 from lioncash/sign
loader/nso, core/core_timing_util: Silence sign-comparison warning
2019-05-27 12:26:17 -04:00
ReinUsesLisp 21c0b4dec8 gl_device: Add commentary to AOFFI unit test source code
The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
2019-05-27 00:55:57 -03:00
ReinUsesLisp 84928e6d67 gl_shader_gen: Always declare extensions after the version declaration
This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
2019-05-27 00:51:35 -03:00
Zach Hilman 52b80d231c ncm: Implement LR OpenAddOnContentLocationResolver (2)
Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
2019-05-26 20:37:13 -04:00
Zach Hilman e0920ef4ba ncm: Implement LR OpenRegisteredLocationResolver (1)
Returns an object of type IRegisteredLocationResolver for the StorageId.
2019-05-26 18:24:48 -04:00
Zach Hilman 33ac193bf6 ncm: Implement LR OpenLocationResolver (0)
Returns an object of type ILocationResolver with the provided StorageId.
2019-05-26 18:24:48 -04:00
Zach Hilman 46e2ca5475 game_list_worker: Add better error handling to caching 2019-05-26 17:14:09 -04:00
Zach Hilman 944c07ac7d yuzu: Clear partial/full game list cache when data is updated 2019-05-26 15:12:12 -04:00
Zach Hilman f95bdb5088 game_list: Implement caching for game list
Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman 180f22f17e ui_settings: Add option to cache game list 2019-05-26 15:12:12 -04:00
Zach Hilman b77fde7c5c loader: Move NSO module tracking to AppLoader
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
ReinUsesLisp f424b46036 vk_device: Let formats array type be deduced 2019-05-26 03:09:06 -03:00
ReinUsesLisp a4c5e3e339 vk_shader_decompiler: Misc fixes
Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.

Fix [-1;1] -> [0;1] depth conversions.

Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.

Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp dec3c981d0 vk_device: Enable features when available and misc changes
Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.

Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.

Use vk::to_string format to log Vulkan enums.

Style changes.
2019-05-26 01:41:34 -03:00
ReinUsesLisp 37eaf39b44 emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
bunnei 90c9d703ba
Merge pull request #2516 from lioncash/label
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-25 23:01:25 -04:00
bunnei bb248a2710
Merge pull request #2509 from lioncash/aoc
service/aoc_u: Minor cleanup
2019-05-25 23:00:12 -04:00
bunnei f97e206348
Merge pull request #2511 from lioncash/file-str
common/file_util: Minor cleanup
2019-05-25 22:59:16 -04:00
Lioncash 0fa039d8d0 core_timing_util: Silence sign-comparison warnings
We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
2019-05-25 17:01:18 -04:00
Lioncash e5159cfb84 loader/nso: Silence sign-comparison warning
This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
2019-05-25 16:53:33 -04:00
ReinUsesLisp 4b80dd23a4 yuzu_cmd: Split emu_window OpenGL implementation into its own file 2019-05-25 17:47:13 -03:00
Zach Hilman cdf52b9374 prepo: Save reports from PlayReport service
Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25 16:09:20 -04:00
Zach Hilman 34e9736910 fatal: Save report on fatal:u call
Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25 16:09:20 -04:00
Zach Hilman fc309bf893 service: Save report on unimplemented function call 2019-05-25 16:09:20 -04:00
Zach Hilman 24392c8ec8 applets/error: Save report on error applet
This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25 16:09:20 -04:00
Zach Hilman bdc47693f1 applets: Save report on stubbed applet
This also reworks the applet data storage to be peekable.
2019-05-25 16:09:20 -04:00
Zach Hilman 186db894b9 svc: Save report on call to svcBreak 2019-05-25 16:09:20 -04:00
Zach Hilman 2dde8f5cfe core: Add Reporter class to take/save reports 2019-05-25 16:09:20 -04:00
Zach Hilman 6f0ee45b5c qt: Make UI option for 'Reporting Services' temporary
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman 658d2ee97d settings: Add 'Reporting Services' config option
Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Zach Hilman 5574be21cc arm_interface: Expand backtrace generation
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-05-25 16:06:53 -04:00
Zach Hilman 2179ad7483 core: Track load offsets of NSO modules
Needed for backtrace decomposition
2019-05-25 16:06:53 -04:00
Lioncash 88cd5e888e configure_hotkeys: Remove unnecessary Settings::Apply() call
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash 6640f631e2 configure_hotkeys: Tidy up key sequence conflict error string
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash d61199721d configure_hotkeys: Change critical error dialog into a warning dialog
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash ef3c0f54d0 configure_hotkeys: Move conflict detection logic to IsUsedKey()
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash c03fb00ac1 configure_hotkeys: Remove unused EmitHotkeysChanged()
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash 5d645c6dd9 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash 9218e347cd sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash 5a4564bd8e renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.

This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.

While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei e86d2e2e5b
Merge pull request #2513 from lioncash/string
yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei 68c9c9222d
Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash d623e38d18 yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.

Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash 3c0280cf66 yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash bb06b98d81 yuzu/applets/software_keyboard: Remove unused assert header
This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash 16bf791939 yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash b3d7180164 yuzu/applets/software_keyboard: Resolve sign mismatch comparison
Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash cf9cc41478 yuzu/applets/software_keyboard: Specify string conversions explicitly
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash f5d416e071 yuzu/applets/error: Specify string conversions explicitly
Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash 6f2a8fbb13 yuzu/main: Specify string conversions where applicable 2019-05-24 21:27:09 -04:00
bunnei 1a2d90ab09
Merge pull request #2485 from ReinUsesLisp/generic-memory
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
bunnei 59f110ef31
Merge pull request #2504 from lioncash/config
yuzu/configuration/config: Specify string conversions explicitly
2019-05-24 18:23:58 -04:00
bunnei d4f8fe24d9
Merge pull request #2489 from FearlessTobi/port-4716
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-24 18:23:15 -04:00
ReinUsesLisp d8827b07b5 gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```

It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp 46177901b8 gl_device: Add test to detect broken component indexing
Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.

It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash e7ab0e9127 common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()
While we're at it, also invert the conditional into a guard clause.
2019-05-23 14:33:29 -04:00
Lioncash 11e9bee91d common/file_util: Make GetCurrentDir() return a std::optional
nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.
2019-05-23 14:24:13 -04:00
Lioncash 943f6da1ac common/file_util: Remove duplicated documentation comments
These are already present within the header, so they don't need to be
repeated in the cpp file.
2019-05-23 14:22:12 -04:00
Lioncash 2b1fcc8a14 common/file_util: Make ReadFileToString and WriteStringToFile consistent
Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.
2019-05-23 13:52:43 -04:00
Lioncash e3b2539986 common/file_util: Remove unnecessary c_str() calls
The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.
2019-05-23 13:37:47 -04:00
Lioncash 8cd3d9be26 common/file_util: Make IOFile's WriteString take a std::string_view
We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.
2019-05-23 13:35:31 -04:00
Michael Scire 016f2eab73 Fix bitmask logic inversion 2019-05-23 02:37:13 -07:00
Michael Scire 2ed896075e fix introduced clang-format errors 2019-05-23 01:39:22 -07:00
Michael Scire d81b58f320 Address review comments 2019-05-23 01:28:27 -07:00
Michael Scire 7fba9c7224 clang-format fixes 2019-05-23 01:14:11 -07:00
Michael Scire 7dbf4c1ae5 Implement IApplicationFunctions::GetDesiredLanguage 2019-05-23 00:55:56 -07:00
Lioncash b6dcb1ae4d shader/shader_ir: Make Comment() take a std::string by value
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.

e.g. previously:

Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));

Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).

Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash 228e58d0a5 shader/decode/*: Add missing newline to files lacking them
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash 87b4c1ac5e shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash 3e7d37301a service/aoc: Avoid allocating and discarding data
Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.

Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.

Unlikely to impact usage much, but it is slightly less sloppy with
resources.
2019-05-23 00:26:21 -04:00
Lioncash d0e200a894 service/aoc: Remove unnecessary includes
Removes two header dependencies related to file handling that aren't
actually used within the source file.
2019-05-22 23:26:12 -04:00
Lioncash 819d229e76 service/aoc: Pop all passed values where applicable
A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
2019-05-22 23:24:27 -04:00
Lioncash 195b54602f shader/decode/memory: Remove left in debug pragma 2019-05-22 17:08:50 -04:00
Lioncash de23847184 renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp 69215b5a55 gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
ReinUsesLisp c03b8c4c19 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
ReinUsesLisp 75e7b45d69 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp f78ef617b6 shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
Lioncash f49a04ba39 yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash 938d6dca30 yuzu/configuration/config: Specify string conversions explicitly
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei 9ffc60b5b3
Merge pull request #2455 from lioncash/config
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
bunnei dbcff5d574
Merge pull request #2503 from lioncash/util
yuzu/game_list: Specify string conversions explicitly
2019-05-20 20:43:28 -04:00
bunnei 9a17b20896
Merge pull request #2494 from lioncash/shader-text
gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20 20:42:40 -04:00
ReinUsesLisp 9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
ReinUsesLisp ada79fa8ad gl_shader_decompiler: Make GetSwizzle constexpr 2019-05-20 16:36:48 -03:00
Lioncash bc32474901 yuzu/game_list: Specify string conversions explicitly
Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash ed2fedac13 yuzu/game_list_worker: Specify string conversions explicitly
Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash 7a82d6f394 yuzu/game_list_p: Amend mentions of SMDH in comments
SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash 486c3e6085 yuzu/game_list_p: Specify string conversions explicitly
Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash 922d8c6cb4 yuzu/loading_screen: Specify string conversions explicitly
Allows the loading screen code to compile with implicit string
conversions disabled.

While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash fd34732e26 yuzu/bootmanager: Specify string conversions explicitly
Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash 317f1263fb yuzu/util: Specify string conversions explicitly
Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash 58a0c13e34 gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation 2019-05-20 14:14:48 -04:00
Lioncash 6fb29764d6 gl_shader_decompiler: Replace individual overloads with the fmt-based one
Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.

Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash 784d2b6c3d gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable 2019-05-20 14:14:44 -04:00
bunnei 0adb54abc1
Merge pull request #2499 from lioncash/translate
yuzu/configuration: Specify string conversions explicitly
2019-05-20 11:13:25 -04:00
Fernando Sahmkow 911fafb967 Revert #2466
This reverts a tested behavior on delay slots not exiting if the exit 
flag is set. Currently new tests are required in order to ensure this 
behavior.
2019-05-19 16:04:44 -04:00
Lioncash 91ec251c4a gl_shader_decompiler: Add AddLine() overload that forwards to fmt
In a lot of places throughout the decompiler, string concatenation via
operator+ is used quite heavily. This is usually fine, when not heavily
used, but when used extensively, can be a problem. operator+ creates an
entirely new heap allocated temporary string and given we perform
expressions like:

std::string thing = a + b + c + d;

this ends up with a lot of unnecessary temporary strings being created
and discarded, which kind of thrashes the heap more than we need to.
Given we utilize fmt in some AddLine calls, we can make this a part of
the ShaderWriter's API. We can make an overload that simply acts as a
passthrough to fmt.

This way, whenever things need to be appended to a string, the operation
can be done via a single string formatting operation instead of
discarding numerous temporary strings. This also has the benefit of
making the strings themselves look nicer and makes it easier to spot
errors in them.
2019-05-19 14:12:20 -04:00
bunnei d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
bunnei 13dda1d8ed
Merge pull request #2410 from lioncash/affinity
kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
2019-05-19 13:59:52 -04:00
Lioncash 2318c394a8 yuzu/configuration/configure_web: Specify string conversions explicitly
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash d9c4d64ed5 yuzu/configuration/configure_system: Specify string conversions explicitly
Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash 428d8098a7 yuzu/configuration/configure_profile_manager: Mark UI string as translatable
This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash 17255cd835 yuzu/configuration/configure_per_general: Specify string conversions explicitly
Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash 3039211c20 yuzu/configuration/configure_mouse_advanced: Clean up array accesses
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash c9c4208c4a yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash aa83639b78 yuzu/configuration/configure_input_player: Clean up array accesses
Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash 4d2da5a40a yuzu/configuration/configure_input_player: Specify string conversions explicitly
Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Hexagon12 b94b08fa6f
Merge pull request #2491 from FernandoS27/dma-fix
Dma_pusher: ASSERT on empty command_list
2019-05-19 16:27:15 +01:00
Lioncash d81d4a0f68 yuzu/configuration/configure_input: Mark controller type names as translateable
These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash 7e650088dd yuzu/configuration/configure_general: Specify string conversions explicitly
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash 05235ccaa9 yuzu/configuration/configure_gamelist: Specify string conversions explicitly
Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash 5f01ec338e yuzu/configuration/configure_audio: Store power on query into a variable
Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash d00ca5c6c8 yuzu/configuration/configure_audio: Tidy up function cast
We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash d184224e8f yuzu/configuration/configure_audio: Specify string conversions explicitly
Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
Hexagon12 f8b1e53369
Merge pull request #2452 from FernandoS27/raster-cache-fix
Correct possible error on Rasterizer Caches
2019-05-19 16:00:44 +01:00
Hexagon12 2aebbe9bf9
Merge pull request #2497 from lioncash/shader-ir
shader/shader_ir: Minor changes
2019-05-19 15:51:06 +01:00
Hexagon12 fadf66993c
Merge pull request #2495 from lioncash/cache
gl_shader_disk_cache: Minor cleanup
2019-05-19 15:50:23 +01:00
Fernando Sahmkow 9e98100c94 Dma_pusher: ASSERT on empty command_list
This is a measure to avoid crashes on command list reading as an empty
command_list is considered a NOP.
2019-05-19 10:48:31 -04:00
Hexagon12 6fd247c84a
Merge pull request #2439 from lioncash/audren
service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
2019-05-19 15:23:04 +01:00
Hexagon12 18cdbdafa2
Merge pull request #2467 from lioncash/move
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
2019-05-19 15:20:37 +01:00
Hexagon12 594328f494
Merge pull request #2463 from lioncash/set
service/set: Correct and simplify behavior related to copying language codes
2019-05-19 15:17:39 +01:00
Hexagon12 9175bffbdb
Merge pull request #2466 from yuzu-emu/mme-exit-delay-slot
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
2019-05-19 15:14:41 +01:00
Hexagon12 ac3775e6ae
Merge pull request #2468 from lioncash/deduction
yuzu: Remove explicit types from locks where applicable
2019-05-19 15:05:56 +01:00
Hexagon12 b54bd3f018
Merge pull request #2472 from FernandoS27/tic
maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12 3bd5f01240
Merge pull request #2469 from lioncash/copyable
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle a6ed792ac4
Merge pull request #2470 from lioncash/ranged-for
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Hexagon12 3ff0c70c72
Merge pull request #2487 from lioncash/service-return
service/am: Add missing return in error case for IStorageAccessor's Read/Write()
2019-05-19 14:59:40 +01:00
Hexagon12 4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
Hexagon12 8e9a1e4249
Merge pull request #2483 from ReinUsesLisp/fix-point-size
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-19 14:57:05 +01:00
Sebastian Valle dfddb12255
Merge pull request #2471 from lioncash/engine-upload
video_core/engines/engine_upload: Minor tidying
2019-05-19 08:54:42 -05:00
Sebastian Valle f9ad88f9d7
Merge pull request #2484 from ReinUsesLisp/triangle-fan
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-19 08:53:29 -05:00
Hexagon12 edf8c0a545
Merge pull request #2490 from lioncash/float
ipc_helpers: Amend floating-point type in Pop<double> specialization
2019-05-19 14:50:30 +01:00
Hexagon12 209a0dfa35
Merge pull request #2492 from lioncash/debugger
yuzu/debugger: Specify string conversions explicitly
2019-05-19 14:49:54 +01:00
Sebastian Valle 27033de2e5
Merge pull request #2486 from lioncash/resetname
core/kernel/object: Rename ResetType enum members for clarity
2019-05-19 08:47:59 -05:00
Sebastian Valle 30c984dc97
Merge pull request #2488 from lioncash/static-fn
kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
2019-05-19 08:43:47 -05:00
Sebastian Valle 256e5c9583
Merge pull request #2493 from lioncash/translate
yuzu/applets/profile_select: Mark header string as translatable
2019-05-19 08:42:39 -05:00
Sebastian Valle b42ca9888d
Merge pull request #2496 from lioncash/move-con
gl_shader_gen: std::move objects where applicable
2019-05-19 08:35:47 -05:00
Hexagon12 2437ca04d7
Merge pull request #2476 from ReinUsesLisp/fix-compat
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19 14:31:52 +01:00
Lioncash e310d943b8 shader/shader_ir: Remove unnecessary inline specifiers
constexpr internally links by default, so the inline specifier is
unnecessary.
2019-05-19 08:23:15 -04:00
Lioncash 212b148923 shader/shader_ir: Simplify constructors for OperationNode
Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.

Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector.
2019-05-19 08:23:14 -04:00
Lioncash 81e7e63080 shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads.
2019-05-19 08:23:14 -04:00
Lioncash e09ee0ff23 shader/shader_ir: Mark tracking functions as const member functions
These don't actually modify instance state, so they can be marked as
const member functions
2019-05-19 08:23:09 -04:00
Lioncash bc6972caf9 yuzu/util: Remove unused spinbox.cpp/.h
This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Lioncash ce04ab38bb shader/shader_ir: Place implementations of constructor and destructor in cpp file
Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used.
2019-05-19 04:02:02 -04:00
Lioncash 3356ea5bc2 gl_shader_gen: std::move objects where applicable
Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
2019-05-19 03:46:54 -04:00
Lioncash 0a7f09a99b gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Given the offset is assigned a fixed value in the constructor, we can
just assign it directly and get rid of the need to write the name of the
variable again in the constructor initializer list.
2019-05-19 02:55:18 -04:00
Lioncash 634b78a4c6 gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Given the disk shader cache contains non-trivial types, we should
default it in the cpp file in order to prevent inlining of the
complex destruction logic.
2019-05-19 02:50:50 -04:00
Lioncash 7fdc644c44 gl_shader_disk_cache: Make hash specializations noexcept
The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
2019-05-19 02:46:45 -04:00
Lioncash 683c4e523f gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
2019-05-19 02:46:44 -04:00
Lioncash 5e4c227608 gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
2019-05-19 02:46:44 -04:00
Lioncash f417be9d3b gl_shader_disk_cache: Special-case boolean handling
Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.

Non-template overloads always have precedence during function
resolution, so this is safe to provide.

This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in.
2019-05-19 02:46:38 -04:00
Lioncash 22324e3ef1 yuzu/applets/profile_select: Mark header string as translatable
This is a user-facing string, so it should be marked as translatable.
2019-05-19 01:18:37 -04:00
Lioncash d77d1a0207 yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly
Allows the graphics breakpoints to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash cad4f2ed29 yuzu/debugger/profiler: Specify string conversions explicitly
This allows the microprofile widget to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash a059b9eed4 yuzu/debugger/wait_tree: Specify string conversions explicitly
Allows compiling the wait tree widget with implicit string conversions
disabled.
2019-05-19 01:10:05 -04:00
Lioncash 242273788a ipc_helpers: Amend floating-point type in Pop<double> specialization
Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
2019-05-18 22:05:33 -04:00
Tobias 5993133d5e
Address review comment
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-05-19 02:14:30 +02:00
Lioncash d5cce86431 kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked
These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
2019-05-18 19:10:34 -04:00
Lioncash 88c263ee8e service/am: Add missing return in error case for IStorageAccessor's Read()/Write().
Previously this would fall through and return successfully, despite
being an out of bounds read or write.
2019-05-18 18:50:04 -04:00
Lioncash a47aaa7f1b core/kernel/object: Rename ResetType enum members
Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.

The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
Weiyi Wang 8d6342384b HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-18 19:53:39 +02:00