Commit graph

30 commits

Author SHA1 Message Date
Subv d7459354f5 Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25 18:31:37 -05:00
MerryMage 933508e2a2 interpolate: Interpolate on a frame-by-frame basis 2017-08-28 10:54:41 +01:00
Yuri Kunde Schlesner b4a93cfdde DSP: Create backing memory for entire DSP RAM
Also move address space mapping out of video_core.
2017-05-09 21:44:00 -07:00
Mat M 0cb52ee74a Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
Jake Merdich ff28080091 Support looping HLE audio (#2422)
* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support
2017-01-29 23:52:25 -08:00
Lioncash 963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Ricardo de Almeida Gonzaga 13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
MerryMage 991cdda3fc audio_core: Tweak audio latency 2016-09-07 15:27:32 +01:00
MerryMage 904a319694 audio_core: Add EnableStretching to interface so that one can toggle stretching on and off 2016-08-31 16:56:30 +01:00
MerryMage 0ef4185644 sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector 2016-08-31 16:55:10 +01:00
MerryMage f4d364a60e DSP/HLE: Audio output 2016-05-19 07:25:26 +01:00
MerryMage 6542c60602 DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
Maribel 6f6af6928f AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Lioncash da2400a601 source: Fix missing logging arguments
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei 1a6cd7eb4b HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
MerryMage b242bdf945 DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
MerryMage 4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
bunnei 73624b4721 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage 22995bd9bf AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
MerryMage dda9ffe790 AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage ff6db69c60 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage 555907ce8d DSP/Pipe: There are 8 pipes 2016-04-25 07:50:53 +01:00
MerryMage 2a99464ef1 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage 004991d79e DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00