Zach Hilman
c381f46428
config: Store and load disabled add-ons list
2018-12-03 17:20:34 -05:00
Zach Hilman
282b7e902c
settings: Store list of disabled add-ons per title ID
2018-12-03 17:20:34 -05:00
bunnei
76525013c0
Merge pull request #1842 from lioncash/slot
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yuzu/configuration: Minor clean-up related changes
2018-12-03 17:12:01 -05:00
bunnei
f6b22d9251
Merge pull request #1835 from lioncash/cache-global
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filesystem: De-globalize registered_cache_union
2018-12-03 17:11:26 -05:00
bunnei
8a12daac8c
Merge pull request #1822 from ReinUsesLisp/glsl-scope
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gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei
ef69b4b830
Merge pull request #1803 from DarkLordZach/k-able-event
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kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
bunnei
f7d5f72944
Merge pull request #1833 from lioncash/clean
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service/fsp_srv: Implement CleanDirectoryRecursively
2018-12-03 17:04:05 -05:00
bunnei
118f402382
Merge pull request #1839 from lioncash/init
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service/audio/audout_u: Amend constructor initialization list order
2018-12-03 17:03:00 -05:00
bunnei
a238cdb5ca
Merge pull request #1841 from ogniK5377/npad-mode-fix
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Fixed crash with SetNpadMode
2018-12-03 17:02:40 -05:00
Lioncash
6306e54f45
service/usb: Update function table
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Updates the function table for IClientEpSession based off information
provided by SwitchBrew.
2018-12-02 15:49:40 -05:00
Lioncash
f933b3370e
service/erpt: Update function table
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Updates the function table according to information provided by
SwitchBrew.
2018-12-02 15:46:44 -05:00
Lioncash
195cad9635
yuzu/configuration: Make slots private where applicable
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These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.
This also removes redundant usages of the private access specifier.
2018-12-02 14:18:36 -05:00
Lioncash
eabfb7730d
yuzu/configuration: Add missing override specifiers to configuration-related classes
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Resolves trivial compiler warnings.
2018-12-02 14:18:36 -05:00
Lioncash
f3253d0f14
yuzu/configuration/configure_input: Default destructor in the cpp file
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The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.
Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
2018-12-02 14:18:26 -05:00
David Marcec
a9223c8182
Fixed crash with SetNpadMode
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fixed crash due to handheld
2018-12-03 02:45:08 +11:00
Lioncash
57ac068a23
service/audio/audout_u: Amend constructor initialization list order
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Orders the constructor initializer list the same way the members of the
class are declared. Prevents -Wreorder warnings
2018-12-01 23:56:20 -05:00
bunnei
7ce17b2cf6
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
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gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
bunnei
80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
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gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei
a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
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video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei
0e9be7be37
Merge pull request #1823 from bunnei/fix-surface-copy
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gl_rasterizer_cache: Fix several surface copy issues.
2018-12-01 23:44:32 -05:00
Lioncash
db4523f1ec
filesystem: De-globalize registered_cache_union
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We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.
Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
bunnei
c5e781e72a
Merge pull request #1832 from Simek/remove-game-list-border
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UI: Remove border from Game List
2018-12-01 22:26:34 -05:00
bunnei
97e73591e3
Merge pull request #1830 from Subv/vi_ub
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Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
2018-12-01 22:25:10 -05:00
Lioncash
e88cdcc912
Fix debug build
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A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds)
2018-12-01 02:11:42 -05:00
Lioncash
0ccaaafca3
file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default
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Ensures that read only indeed means read only.
2018-11-30 23:52:56 -05:00
Lioncash
a7d9fe993a
service/fsp_srv: Implement CleanDirectoryRecursively
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This is the same behavior-wise as DeleteDirectoryRecursively, with the
only difference being that it doesn't delete the top level directory in
the hierarchy, so given:
root_dir/
- some_dir/
- File.txt
- OtherFile.txt
The end result is just:
root_dir/
2018-11-30 20:17:28 -05:00
Bartosz Kaszubowski
5f07ca3dce
remove border from GameList
2018-11-30 23:35:08 +01:00
Subv
583bd20f02
Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.
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Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30 16:06:49 -05:00
Lioncash
308bbba8b9
service/set: Convert GetLanguageCode over to using PushEnum()
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This code was around prior to the introduction of PushEnum, so convert
it over so we don't need to cast here.
2018-11-30 09:08:07 -05:00
Lioncash
7c04fe22b4
service/set: Implement MakeLanguageCode
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This function simply converts a given index into a language code.
2018-11-30 09:08:03 -05:00
Lioncash
4b950728fd
configure_input: Amend clang-format discrepancies
2018-11-30 03:31:56 -05:00
bunnei
0f43564d09
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
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- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
2908d30274
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
ReinUsesLisp
e8620eaa9a
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
Zach Hilman
170d707850
hle_ipc: Refactor SleepClientThread to avoid ReadableEvent
2018-11-29 09:14:20 -05:00
Zach Hilman
a342bcc9b1
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
ff610103b5
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
Zach Hilman
a56fc84e7a
hle_ipc: Use event pair for SleepClientThread
2018-11-29 08:42:26 -05:00
Zach Hilman
c61d2a2841
kernel: Add named event table
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Used to store ReadableEvents of all events on the system.
2018-11-29 08:42:26 -05:00
Zach Hilman
c713383816
kernel: Divide Event into ReadableEvent and WritableEvent
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More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00
Zach Hilman
d92989e787
kernel/object: Add descriptions to ResetTypes
2018-11-29 08:42:26 -05:00
bunnei
7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
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Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
bunnei
1e49a85106
Merge pull request #1801 from ogniK5377/log-before-execute
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Changed logging to be "Log before execution", Added more error logging, all services/svc should now log on some level
2018-11-29 00:58:46 -05:00
bunnei
3d3cc35ee7
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
eb700afcf0
gl_shader_decompiler: Remove texture temporal in TLD4
2018-11-28 23:46:16 -03:00
ReinUsesLisp
8d58e5da71
gl_shader_decompiler: Flip negated if else statement
2018-11-28 23:46:16 -03:00
ReinUsesLisp
f4abebd731
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
2018-11-28 23:46:14 -03:00
ReinUsesLisp
78fc8f6b66
gl_shader_decompiler: Move texture code generation into lambdas
2018-11-28 23:45:53 -03:00
ReinUsesLisp
ab13b628d0
gl_shader_decompiler: Clean up texture instructions
2018-11-28 23:45:53 -03:00
ReinUsesLisp
6a642022dd
gl_shader_decompiler: Scope GLSL variables with a scoped object
2018-11-28 23:45:51 -03:00