Commit graph

1264 commits

Author SHA1 Message Date
Hamish Milne a210e7e2bd Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
Hamish Milne 7ff985cef9 Fixed TAS movie serialization 2020-04-06 21:23:39 +01:00
Hamish Milne 92640fc29c Code review actions (plus hopefully fix the linux CI) 2020-03-31 17:54:28 +01:00
Hamish Milne de9ae14059 Only serialize wchar paths on windows 2020-03-28 19:29:29 +00:00
Hamish Milne 86600e90d3 Merge branch 'feature/savestates-2' of https://github.com/hamish-milne/citra into feature/savestates-2 2020-03-28 16:29:18 +00:00
Hamish Milne d92b3e9754 Code review changes - clarified HTTP serialization 2020-03-28 16:29:15 +00:00
Hamish Milne 26f9364062
Apply suggestions from code review
Co-Authored-By: Ben <bene_thomas@web.de>
2020-03-28 16:28:07 +00:00
Hamish Milne bbf8e876ab
Apply suggestions from code review
Co-Authored-By: Pengfei Zhu <zhupf321@gmail.com>
2020-03-28 16:26:24 +00:00
Hamish Milne 7049af744f Merge remote-tracking branch 'upstream/master' into feature/savestates-2 2020-03-28 12:33:21 +00:00
Marshall Mohror 5dbf334ef1
Revert "Use immutable storage when available (#5053)" (#5151)
This reverts commit 407fd15515.
2020-03-26 19:01:18 -05:00
James Rowe 407fd15515
Use immutable storage when available (#5053)
Going to merge this because I plan to use it.
2020-03-26 12:53:55 -05:00
Jan Beich bb3decb983 video_core: don't use NULL for non-pointer after a7d3489dc9
src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp:51:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp:95:86: error: cannot initialize a parameter of type 'GLuint' (aka 'unsigned int') with an rvalue of type 'nullptr_t'
    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, NULL, 0);
                                                                                     ^~~~
/usr/include/sys/_null.h:37:14: note: expanded from macro 'NULL'
 #define NULL    nullptr
                 ^~~~~~~
2020-03-19 00:10:43 +00:00
Marshall Mohror a7d3489dc9
video_core: add texture filtering (#5017)
video_core: add texture filtering
2020-03-16 09:42:05 -05:00
Hamish Milne da3ab3d56e Merge branch 'master' into feature/savestates-2 2020-03-07 21:23:08 +00:00
Marshall Mohror ab8cb17ab7
Merge pull request #5111 from BreadFish64/interval
video_core: use explicit interval type in texture cache
2020-02-29 11:25:04 -06:00
BreadFish64 cfd2ab6121 video_core: use explicit interval type in texture cache
The default is discrete_interval which has dynamic open-ness.
We only use right_open intervals anyway. In theory this could allow some compile-time optimizations.
2020-02-28 13:45:19 -06:00
Marshall Mohror 688e44bc8b
videocore/renderer_opengl/gl_rasterizer_cache: Move bits per pixel table out of function (#5101)
* videocore/renderer_opengl/gl_rasterizer_cache: Move bits per pixel table out of function

GCC and MSVC copy the table at runtime with the old implementation, which is wasteful and prevents inlining. Unfortunately, static constexpr variables are not legal in constexpr functions, so the table has to be external.
Also replaced non-standard assert with DEBUG_ASSERT_MSG.

* fix case of table name in assert

* set table to private
2020-02-22 14:37:42 -07:00
James Rowe 55c75b5e3e Add ClearAll to rasterizer cache for fully wiping the cache on save/load 2020-02-13 17:42:11 +08:00
Hamish Milne 0effb229cd Fix geometry pipeline; attempt to fix motion controls 2020-02-13 17:42:10 +08:00
Hamish Milne b2370ea353 Fixed setting the right DSP service on deserialization 2020-02-13 17:42:10 +08:00
Hamish Milne 558e710e17 Finished archives; remove pod.h 2020-02-13 17:41:26 +08:00
Hamish Milne 9877bf7d48 Change how the boost target works; disable external warnings in MSVC 2020-02-13 17:41:20 +08:00
Hamish Milne 7b846ffa98 clang-format fixes 2020-02-13 17:39:15 +08:00
Hamish Milne 3ed8d95866 Serialize FS service; some compiler fixes 2020-02-13 17:38:24 +08:00
Hamish Milne 3e752002c4 Replace g_kernel with Core::Global etc. 2020-02-13 17:38:21 +08:00
Hamish Milne 050c3bdee5 Serialize primitive_assembly 2020-02-13 17:38:18 +08:00
Hamish Milne c284192a87 Serialize geometry_pipeline 2020-02-13 17:38:17 +08:00
Hamish Milne acc89b2251 Fixed an include 2020-02-13 17:38:17 +08:00
Hamish Milne dc0d1ebc95 Added a TODO 2020-02-13 17:38:17 +08:00
Hamish Milne f79c9668a3 Added shader state; WIP kernel objects 2020-02-13 17:38:10 +08:00
Hamish Milne 45788b9c82 Added shader state serialization 2020-02-13 17:34:16 +08:00
Hamish Milne 6f00976ab5 video_core serialization 2020-02-13 17:34:16 +08:00
James Rowe bd29261e0a Frontend: Only load disk resources if hw shader is enabled 2020-01-22 09:47:53 -07:00
vitor-k 89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode 43f8aadd52 renderer_opengl: Allow usage of interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe e95bc52b3d Only check for sanitize_mul if theres a shader in the cache 2020-01-16 08:35:52 -07:00
James Rowe cf4125a6a5 Only load precompiled shaders if their sanitize_mul setting matches 2020-01-15 21:10:37 -07:00
James Rowe 6945b6539f Address review and update zstd 2020-01-15 19:58:34 -07:00
James Rowe 936094dd27 Log the number of entries in each cache 2020-01-15 19:58:34 -07:00
James Rowe 45bc5b465e Add a error log for unsupported configurations for disk cache 2020-01-15 19:58:34 -07:00
James Rowe 2d86bc6db5 Rename InvalidateTransferable to InvalidateAll to match what it does 2020-01-15 19:58:34 -07:00
James Rowe 7092ba8480 Only add shaders to precompiled cache if they are new 2020-01-15 19:58:34 -07:00
James Rowe 061a33477f Properly bind the shader sampler and uniform bindings 2020-01-15 19:58:34 -07:00
James Rowe a20c81d593 Change VFS vector to regular vector 2020-01-15 19:58:34 -07:00
James Rowe 4e9ec4efd0 Add shader disk caching 2020-01-15 19:58:33 -07:00
James Rowe f369196c9f Remove wait for free buffer
Previously we would first attempt to use any buffer that was free,
meaning whichever buffer has already been displayed. This has poor
interactions when the operating system throttles the update rate of the
window, so if there isn't any free buffers available, just reuse the
oldest frame instead.
2019-12-16 20:02:01 -07:00
James Rowe 439d550850
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe 30dfe1fcb8 Use the correct register length for index_array
The index_array can't possible be 31 bits long as that would index
out of bounds memory. According to 3dbrew, this should be 28
2019-12-13 18:08:07 -07:00
James Rowe 65613cce81 Add microprofile scopes for presentation 2019-12-02 18:59:12 -07:00