Commit graph

105 commits

Author SHA1 Message Date
Alexandre Bouvier 7a2bd13f5b cmake: support the standard cmake testing option 2023-01-05 05:03:34 +01:00
Alexandre Bouvier eceee8c3d9 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
Alexandre Bouvier 306c791e67 cmake: allow options shadowing with normal variables 2023-01-02 02:43:38 +01:00
Liam 9ce23bde24 cmake: make Vulkan-Headers external the default 2022-12-28 20:55:32 -05:00
Liam be43b62d79 cmake: make libusb optional 2022-12-28 17:26:46 -05:00
Alexandre Bouvier f385175aa2 cmake: prefer system libusb 2022-12-06 05:30:40 +01:00
liamwhite 3b19f741bd
Merge pull request #6833 from abouvier/unbundle
cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
Alexandre Bouvier 8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
Liam 0cbfdf7ecb yuzu-cmd: link SDL2 correctly 2022-12-04 10:59:58 -05:00
liamwhite f4b5570e7c
Merge pull request #9375 from jbeich/xbyak-no-install
externals: don't install xbyak as part of yuzu install
2022-12-04 10:46:50 -05:00
Liam 6d2c597371 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
Jan Beich 14440b195c externals: disable xbyak install targets after cbaf642ffe
Prevent yuzu from trying to install bundled xbyak as it'd likely
conflict with system xbyak package.

Error: Orphaned: include/xbyak/xbyak.h
Error: Orphaned: include/xbyak/xbyak_bin2hex.h
Error: Orphaned: include/xbyak/xbyak_mnemonic.h
Error: Orphaned: include/xbyak/xbyak_util.h
Error: Orphaned: lib/cmake/xbyak/xbyak-config-version.cmake
Error: Orphaned: lib/cmake/xbyak/xbyak-config.cmake
Error: Orphaned: lib/cmake/xbyak/xbyak-targets.cmake
2022-12-03 23:51:18 +00:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
lat9nq 0941ae0b61 CMake: Directly link to SDL2-static when appropriate
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
2022-11-28 23:21:14 -05:00
Liam cdb2e4eaff externals: always use LibreSSL on Windows 2022-11-23 10:24:25 -05:00
Liam 9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Liam cbaf642ffe Initial ARM64 support 2022-11-09 16:58:49 -05:00
Vamsi Krishna 016fa3ffee
Fix Cmake warning for CMP0077 2022-09-04 13:45:33 +05:30
Andrea Pappacoda adc8c03fe4
build(externals): rename Findopus to FindOpus
This better matches upstream's FindOpus.cmake file, and it will make
using upstream's FindOpus.cmake file easier.
2022-08-01 12:31:31 +02:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi 6c8e456185 Address first part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi dcfe0a5feb network: Add initial files and enet dependency 2022-07-25 21:57:14 +02:00
Liam ebecdd3a74 general: fix compilation on MinGW GCC 12 2022-06-13 20:09:32 -04:00
Andrea Pappacoda faf6a9876c
audio_core: remove time stretcher
Also drop the SoundTouch dependency
2022-04-01 19:54:58 +02:00
Alexandre Bouvier c8b358dba2 cmake: make tests optional 2022-01-12 00:36:20 +01:00
bunnei 6af82fd070
Merge pull request #7610 from Tatsh/more-system-libs
Add support for linking against system Opus
2022-01-04 17:32:35 -08:00
Andrew Udvare 78759d98dc
Add support for linking against system opus 2021-12-21 05:05:23 -05:00
bunnei 2030522d86
Merge pull request #7587 from liushuyu/fix-linux-decoding
[Patch v2] externals/ffmpeg: refactor ffmpeg searching and handling in cmake
2021-12-18 02:33:07 -08:00
Andrew Udvare 9b3611eb8d
externals/SDL: update SDL to version with Wayland build fix 2021-12-17 09:38:46 -05:00
Andrew Udvare e610485cd2
externals/CMakeLists: fix detection/init of Switch controllers in SDL 2.0.18
Enable SDL_THREADS and SDL_ATOMIC
Also set SDL_WAYLAND=OFF due to build issue

Closes #7572
2021-12-16 21:49:39 -05:00
liushuyu 476637d143
externals/ffmpeg: set the cmake variable twice ...
... to avoid leaving variable undefined in the current scope
2021-12-15 21:17:33 -07:00
liushuyu 3ae9258efe externals: fix a regression when using MSVC 2021-12-15 20:57:01 -07:00
liushuyu 3f765ea9a4 video_core/codecs: (re-spin) refactor ffmpeg searching and handling 2021-12-15 20:57:01 -07:00
bunnei 2f32133ad5
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" 2021-12-15 00:02:53 -08:00
liushuyu f91b6fbbcb ffmpeg: move the whole tree into externals/ffmpeg/ffmpeg ...
* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
  x86/AMD64 systems
2021-12-13 17:48:05 -07:00
Andrea Pappacoda eec9aace60
build: remove remaining bits of Unicorn
Unicorn has been removed in fc6db97a09
2021-12-10 12:25:04 +01:00
Morph 5f6cd32c9e externals: Remove libzip 2021-09-28 23:18:39 -04:00
Merry af6290ed12 dynarmic: Update and enable DYNARMIC_IGNORE_ASSERTS 2021-08-15 19:33:02 +01:00
Merry 1770503185 xbyak: Update include path 2021-08-15 19:26:38 +01:00
lat9nq d3748cad73 emu_window_sdl2_vk: Use the generated SDL config
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16 15:43:02 -04:00
Vortex e704da9192 externals: httplib: replace custom httplib header with upstream as submodule.
This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
2021-06-19 02:18:58 +05:30
bunnei abb0124b84
Merge pull request #6418 from clementgallet/sdl-audio-backend
Audio: SDL2 audio backend
2021-06-16 21:38:20 -07:00
Clément Gallet c7c99905f4 Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
lat9nq ddc47e6df8 cmake: General improvements to libusb linking
Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
2021-06-03 03:49:35 -04:00
lat9nq 185e405bc1 externals: Use defaults for building SDL2 on WIN32
Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
2021-05-31 15:26:25 -04:00
v1993 fa647cc0b9
Only build SDL2 subsystems that we use
While at it, use better way to enable HIDAPI.
2021-05-10 01:11:54 +03:00
v1993 648bef235e
On Linux, build SDL2 from externals with HIDAPI support 2021-05-09 18:12:58 +03:00
lat9nq b021e09fc0 externals: Use SDL2 statically
Building it as a shared library causes issues distributing it to an
AppImage, since linuxdeploy expects the executable to only dynamically
link to system libraries. Additionally, simply dynamically linking to a
library in the binary directory is bound to cause issues.

Solution is to use SDL's CMake switches and build it statically. We also
alias `SDL2` to `SDL2-static` on the external submodule for
compatibility with the rest of the project.
2021-05-09 02:38:46 -04:00
lat9nq de69a5266f cmake: Use SDL 2.0.14 and fix CMake scope issue
Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.

Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
2021-04-17 23:42:57 -04:00
lat9nq 12e58917c0 externals: Add SDL 2.0.12
Since Bintray is (soon to be) no more, there needs to be a way to
acquire SDL2. Since 20.04's version is older than our minimum required
version (2.0.12), add it as an external.
2021-04-16 19:12:47 -04:00