Hamish Milne
5265c79056
APT service serialization
2020-02-13 17:38:21 +08:00
Hamish Milne
3e752002c4
Replace g_kernel with Core::Global etc.
2020-02-13 17:38:21 +08:00
Hamish Milne
e707685c2a
Serialize AM services
2020-02-13 17:38:20 +08:00
Hamish Milne
89e4e49a63
Finished AC and ACT service serialization
2020-02-13 17:38:20 +08:00
Hamish Milne
3fd5c431f1
Service serialization framework; done AC
2020-02-13 17:38:20 +08:00
Hamish Milne
ac0337d8df
Started IPC services serialization
2020-02-13 17:38:19 +08:00
Hamish Milne
7a5bde0b44
Serialize service manager, server prt
2020-02-13 17:38:19 +08:00
Hamish Milne
4f95575d41
Serialize some more kernel objects
2020-02-13 17:38:18 +08:00
Hamish Milne
8c81500dee
Serialize kernel/hle/memory
2020-02-13 17:38:18 +08:00
Hamish Milne
050c3bdee5
Serialize primitive_assembly
2020-02-13 17:38:18 +08:00
Hamish Milne
c284192a87
Serialize geometry_pipeline
2020-02-13 17:38:17 +08:00
Hamish Milne
acc89b2251
Fixed an include
2020-02-13 17:38:17 +08:00
Hamish Milne
dc0d1ebc95
Added a TODO
2020-02-13 17:38:17 +08:00
Hamish Milne
f557d26b40
Added CPU, mutex, process, thread, timer
2020-02-13 17:38:16 +08:00
Hamish Milne
06891d9454
Added client/server objects
2020-02-13 17:38:16 +08:00
Hamish Milne
5035e68dad
Added derived kernel objects
2020-02-13 17:38:15 +08:00
Hamish Milne
f79c9668a3
Added shader state; WIP kernel objects
2020-02-13 17:38:10 +08:00
Hamish Milne
45788b9c82
Added shader state serialization
2020-02-13 17:34:16 +08:00
Hamish Milne
6f00976ab5
video_core serialization
2020-02-13 17:34:16 +08:00
Hamish Milne
ee2cae2093
Added core serialization
2020-02-13 17:34:13 +08:00
Hamish Milne
dc04774ece
Added POD serialization
2020-02-13 17:27:51 +08:00
Hamish Milne
6940c99ed6
Added boost serialization
2020-02-13 17:27:50 +08:00
Tobias
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… ( #5074 )
...
* yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
* citra_qt: Remove lots of implicit QString conversions
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00
Pengfei Zhu
b53b4bfb17
Merge pull request #5062 from FearlessTobi/port-3173
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Port yuzu-emu/yuzu#3173 : "common: SPSCQueue: Notify after incrementing queue size."
2020-02-10 12:10:45 +08:00
James Rowe
03cde53cb6
Merge pull request #5077 from FearlessTobi/port-3339
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Port yuzu-emu/yuzu#3339 : "GUI: fix minor issues with dark themes + rename and reorder themes"
2020-02-08 12:49:15 -07:00
James Rowe
17e9522921
Merge pull request #5069 from vitor-k/min-window2
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Update minimum window size based on current layout
2020-02-08 12:46:20 -07:00
zhupengfei
05a82b15e6
swkbd: Fix digit filter
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The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
Tobias
eb0364dd5f
citra_qt: config: Move audio to its own tab. ( #5079 )
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- We have some important audio settings, makes them more discoverable.
Co-Authored-By: bunnei <bunneidev@gmail.com>
Co-authored-by: bunnei <bunneidev@gmail.com>
2020-02-01 16:04:48 +01:00
BreadFish64
e7a073e15f
logging/backend: Change type of filename from string to const char*
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This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
Bartosz Kaszubowski
ff66f723bb
GUI: fix minor issues with dark themes
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GUI: rename and reorder themes
2020-01-28 14:24:52 +01:00
FearlessTobi
4b7a45ccc7
yuzu/main: Specify string conversions explicitly
2020-01-23 22:45:13 +01:00
James Rowe
5f20bf0e10
Merge pull request #5073 from vitor-k/log-shader-cache-option
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Log disk shader cache setting
2020-01-22 21:25:17 -07:00
James Rowe
f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
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QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
Vitor Kiguchi
2035207dde
log disk shader cache setting
2020-01-23 00:49:17 -03:00
James Rowe
426e214c25
Loading Screen: Vertically Center everything
2020-01-22 17:26:27 -07:00
James Rowe
961a7b59c9
QT Frontend: Add disk shader loading progress bar
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Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
James Rowe
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
James Rowe
bd29261e0a
Frontend: Only load disk resources if hw shader is enabled
2020-01-22 09:47:53 -07:00
Vitor Kiguchi
b713fe3329
Address review comments
2020-01-22 12:51:04 -03:00
Vitor Kiguchi
157f82141d
Make a separate function for getting minimum size based on layout
2020-01-21 19:31:39 -03:00
James Rowe
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
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Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
Vitor Kiguchi
0dcb886ef2
clang format
2020-01-21 14:24:16 -03:00
Vitor Kiguchi
718f04af6d
Correctly treat cases when current size is smaller than the minimum defined by the layout
2020-01-21 13:32:51 -03:00
Vitor Kiguchi
5d0353c391
correct ProcessConfigurationChanges
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
6e1a873e57
use the defined constants instead of magic numbers for screen dimensions
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
64737afdbc
Change min_client_area_size based on layout
2020-01-20 23:00:21 -03:00
James Rowe
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
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Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi
c2179a1dd0
log the upright screen setting
2020-01-20 22:32:16 -03:00
Vitor Kiguchi
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
Vitor Kiguchi
be88d2a59a
implement upright orientation for side and large frame layouts
2020-01-20 22:32:15 -03:00