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renderer_opengl: Treat OpenGL errors as critical.
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@ -482,7 +482,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
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Log::Level level;
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switch (severity) {
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case GL_DEBUG_SEVERITY_HIGH:
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level = Log::Level::Error;
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level = Log::Level::Critical;
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break;
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case GL_DEBUG_SEVERITY_MEDIUM:
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level = Log::Level::Warning;
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