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game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
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@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
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std::vector<u8> icon;
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std::vector<u8> icon;
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std::string name;
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std::string name;
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u64 program_id;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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loader->ReadProgramId(program_id);
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const auto& control =
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const auto& control =
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@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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std::vector<u8> icon;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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const auto res1 = loader->ReadIcon(icon);
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u64 program_id;
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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const auto res2 = loader->ReadProgramId(program_id);
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std::string name = " ";
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std::string name = " ";
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