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	shader: Add TryInstRecursive utility to values
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				|  | @ -57,6 +57,7 @@ public: | |||
| 
 | ||||
|     [[nodiscard]] IR::Inst* Inst() const; | ||||
|     [[nodiscard]] IR::Inst* InstRecursive() const; | ||||
|     [[nodiscard]] IR::Inst* TryInstRecursive() const; | ||||
|     [[nodiscard]] IR::Value Resolve() const; | ||||
|     [[nodiscard]] IR::Reg Reg() const; | ||||
|     [[nodiscard]] IR::Pred Pred() const; | ||||
|  | @ -308,6 +309,13 @@ inline IR::Inst* Value::InstRecursive() const { | |||
|     return inst; | ||||
| } | ||||
| 
 | ||||
| inline IR::Inst* Value::TryInstRecursive() const { | ||||
|     if (IsIdentity()) { | ||||
|         return inst->Arg(0).TryInstRecursive(); | ||||
|     } | ||||
|     return type == Type::Opaque ? inst : nullptr; | ||||
| } | ||||
| 
 | ||||
| inline IR::Value Value::Resolve() const { | ||||
|     if (IsIdentity()) { | ||||
|         return inst->Arg(0).Resolve(); | ||||
|  |  | |||
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