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core/loader: Track the NSO build ID of the current process
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@ -339,6 +339,7 @@ struct System::Impl {
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std::unique_ptr<Memory::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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std::array<u8, 0x20> build_id{};
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/// Frontend applets
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Service::AM::Applets::AppletManager applet_manager;
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@ -640,6 +641,14 @@ bool System::GetExitLock() const {
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return impl->exit_lock;
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}
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void System::SetCurrentProcessBuildID(std::array<u8, 32> id) {
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impl->build_id = id;
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}
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const std::array<u8, 32>& System::GetCurrentProcessBuildID() const {
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return impl->build_id;
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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}
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@ -330,6 +330,10 @@ public:
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bool GetExitLock() const;
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void SetCurrentProcessBuildID(std::array<u8, 0x20> id);
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const std::array<u8, 0x20>& GetCurrentProcessBuildID() const;
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private:
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System();
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@ -150,6 +150,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
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// Apply cheats if they exist and the program has a valid title ID
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if (pm) {
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auto& system = Core::System::GetInstance();
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system.SetCurrentProcessBuildID(nso_header.build_id);
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const auto cheats = pm->CreateCheatList(system, nso_header.build_id);
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if (!cheats.empty()) {
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system.RegisterCheatList(cheats, nso_header.build_id, load_base, image_size);
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