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shader_ir/memory: Add LD_L 128 bits loads
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@ -116,13 +116,25 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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switch (instr.ldst_sl.type.Value()) {
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bits32:
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case Tegra::Shader::StoreType::Bits32:
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SetRegister(bb, instr.gpr0, GetLmem(0));
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case Tegra::Shader::StoreType::Bits64:
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break;
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case Tegra::Shader::StoreType::Bits128: {
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case Tegra::Shader::StoreType::Bits64: {
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const u32 count = [&]() {
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SetTemporal(bb, 0, GetLmem(0));
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switch (instr.ldst_sl.type.Value()) {
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SetTemporal(bb, 1, GetLmem(4));
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case Tegra::Shader::StoreType::Bits32:
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SetRegister(bb, instr.gpr0, GetTemporal(0));
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return 1;
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SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
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case Tegra::Shader::StoreType::Bits64:
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return 2;
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case Tegra::Shader::StoreType::Bits128:
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return 4;
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default:
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UNREACHABLE();
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return 0;
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}
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}();
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for (u32 i = 0; i < count; ++i)
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SetTemporal(bb, i, GetLmem(i * 4));
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for (u32 i = 0; i < count; ++i)
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SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
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break;
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break;
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}
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}
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default:
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default:
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