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Various suggestions by v1993 and lioncash
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df8a2e3ad8
commit
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@ -37,10 +37,11 @@ public:
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spec.callback = nullptr;
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SDL_AudioSpec obtained;
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if (output_device.empty())
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if (output_device.empty()) {
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dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0);
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else
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} else {
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dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0);
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}
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if (dev == 0) {
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LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError());
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@ -55,7 +56,6 @@ public:
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return;
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}
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SDL_PauseAudioDevice(dev, 1);
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SDL_CloseAudioDevice(dev);
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}
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@ -134,11 +134,7 @@ SDLSink::SDLSink(std::string_view target_device_name) {
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}
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}
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SDLSink::~SDLSink() {
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for (auto& sink_stream : sink_streams) {
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sink_stream.reset();
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}
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}
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SDLSink::~SDLSink() = default;
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SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) {
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sink_streams.push_back(
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@ -152,11 +148,11 @@ std::vector<std::string> ListSDLSinkDevices() {
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return std::vector<std::string>();
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return {};
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}
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}
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int device_count = SDL_GetNumAudioDevices(0);
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const int device_count = SDL_GetNumAudioDevices(0);
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for (int i = 0; i < device_count; ++i) {
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device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
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}
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@ -236,8 +236,10 @@ swap_screen =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available),
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# auto (default): Auto-select
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# cubeb: Cubeb audio engine (if available)
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# sdl2: SDL2 audio engine (if available)
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# null: No audio output
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output_engine =
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# Whether or not to enable the audio-stretching post-processing effect.
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