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shader: Implement FragDepth
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@ -359,6 +359,12 @@ void EmitContext::DefineOutputs(const Info& info) {
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Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
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Name(frag_color[i], fmt::format("frag_color{}", i));
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}
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if (!info.stores_frag_depth) {
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return;
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}
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frag_depth = DefineOutput(*this, F32[1]);
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Decorate(frag_depth, spv::Decoration::BuiltIn, static_cast<u32>(spv::BuiltIn::FragDepth));
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Name(frag_depth, "frag_depth");
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}
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}
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@ -25,7 +25,7 @@ void ExitFragment(TranslatorVisitor& v) {
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throw NotImplementedException("Sample mask");
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}
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if (sph.ps.omap.depth != 0) {
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throw NotImplementedException("Fragment depth");
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v.ir.SetFragDepth(v.F(src_reg + 1));
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}
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}
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} // Anonymous namespace
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