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texture_cache: Fix incorrect address used in a DeduceSurface() call
Previously the source was being deduced twice in a row.
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@ -1053,7 +1053,7 @@ private:
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void DeduceBestBlit(SurfaceParams& src_params, SurfaceParams& dst_params,
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void DeduceBestBlit(SurfaceParams& src_params, SurfaceParams& dst_params,
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const GPUVAddr src_gpu_addr, const GPUVAddr dst_gpu_addr) {
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const GPUVAddr src_gpu_addr, const GPUVAddr dst_gpu_addr) {
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auto deduced_src = DeduceSurface(src_gpu_addr, src_params);
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auto deduced_src = DeduceSurface(src_gpu_addr, src_params);
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auto deduced_dst = DeduceSurface(src_gpu_addr, src_params);
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auto deduced_dst = DeduceSurface(dst_gpu_addr, dst_params);
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if (deduced_src.Failed() || deduced_dst.Failed()) {
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if (deduced_src.Failed() || deduced_dst.Failed()) {
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return;
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return;
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}
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}
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