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gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
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@ -60,6 +60,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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case SurfaceTarget::Texture2D:
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params.depth = 1;
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break;
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case SurfaceTarget::TextureCubemap:
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params.depth = config.tic.Depth() * 6;
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break;
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case SurfaceTarget::Texture3D:
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params.depth = config.tic.Depth();
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break;
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@ -562,6 +565,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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rect.GetWidth());
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break;
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case SurfaceParams::SurfaceTarget::Texture2D:
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight());
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break;
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@ -680,6 +684,7 @@ void CachedSurface::LoadGLBuffer() {
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// Pass impl. to the fallback code below
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break;
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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for (std::size_t index = 0; index < params.depth; ++index) {
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const std::size_t offset{index * copy_size};
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
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@ -724,7 +729,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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const std::size_t buffer_offset =
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std::size_t buffer_offset =
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
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static_cast<std::size_t>(x0)) *
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GetGLBytesPerPixel(params.pixel_format);
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@ -763,6 +768,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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static_cast<GLsizei>(params.depth), 0,
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static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
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0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes_2d),
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&gl_buffer[buffer_offset]);
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buffer_offset += params.size_in_bytes_2d;
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}
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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@ -793,6 +808,15 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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tuple.type, &gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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for (std::size_t face = 0; face < params.depth; ++face) {
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glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, x0,
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y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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buffer_offset += params.size_in_bytes_2d;
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}
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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@ -989,6 +1013,15 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
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static_cast<GLsizei>(new_params.depth), dest_format.format,
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dest_format.type, nullptr);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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for (std::size_t face = 0; face < new_params.depth; ++face) {
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glTextureSubImage3D(
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new_surface->Texture().handle, 0, 0, 0, static_cast<GLint>(face),
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static_cast<GLsizei>(dest_rect.GetWidth()),
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static_cast<GLsizei>(dest_rect.GetHeight()), static_cast<GLsizei>(1),
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dest_format.format, dest_format.type, nullptr);
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}
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break;
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default:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(new_params.target));
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@ -127,6 +127,8 @@ struct SurfaceParams {
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return SurfaceTarget::Texture2D;
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case Tegra::Texture::TextureType::TextureCubemap:
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return SurfaceTarget::TextureCubemap;
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case Tegra::Texture::TextureType::Texture1DArray:
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return SurfaceTarget::Texture1DArray;
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case Tegra::Texture::TextureType::Texture2DArray:
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