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buffer_cache: Split CreateBuffer in separate functions
Allow adding functionality to each function without making CreateBuffer more complex.
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@ -71,6 +71,12 @@ class BufferCache {
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struct Empty {};
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struct OverlapResult {
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std::vector<BufferId> ids;
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VAddr begin;
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VAddr end;
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};
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struct Binding {
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VAddr cpu_addr{};
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u32 size{};
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@ -220,6 +226,10 @@ private:
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[[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size);
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[[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size);
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void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id);
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[[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size);
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void Register(BufferId buffer_id);
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@ -988,12 +998,12 @@ BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) {
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}
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template <class P>
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BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
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typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr,
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u32 wanted_size) {
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std::vector<BufferId> overlap_ids;
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VAddr cpu_addr_begin = cpu_addr;
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VAddr cpu_addr_end = cpu_addr + wanted_size;
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for (; cpu_addr >> PAGE_BITS < Common::DivCeil(cpu_addr_end, PAGE_SIZE);
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cpu_addr += PAGE_SIZE) {
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VAddr begin = cpu_addr;
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VAddr end = cpu_addr + wanted_size;
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for (; cpu_addr >> PAGE_BITS < Common::DivCeil(end, PAGE_SIZE); cpu_addr += PAGE_SIZE) {
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const BufferId overlap_id = page_table[cpu_addr >> PAGE_BITS];
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if (!overlap_id) {
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continue;
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@ -1005,35 +1015,48 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
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overlap.Pick();
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overlap_ids.push_back(overlap_id);
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const VAddr overlap_cpu_addr = overlap.CpuAddr();
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if (overlap_cpu_addr < cpu_addr_begin) {
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cpu_addr = cpu_addr_begin = overlap_cpu_addr;
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if (overlap_cpu_addr < begin) {
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cpu_addr = begin = overlap_cpu_addr;
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}
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cpu_addr_end = std::max(cpu_addr_end, overlap_cpu_addr + overlap.SizeBytes());
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end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
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}
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const u32 size = static_cast<u32>(cpu_addr_end - cpu_addr_begin);
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const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, cpu_addr_begin, size);
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return OverlapResult{
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.ids = std::move(overlap_ids),
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.begin = begin,
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.end = end,
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};
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}
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template <class P>
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void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id) {
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Buffer& new_buffer = slot_buffers[new_buffer_id];
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Buffer& overlap = slot_buffers[overlap_id];
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for (const BufferId overlap_id : overlap_ids) {
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Buffer& overlap = slot_buffers[overlap_id];
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overlap.Unpick();
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std::vector<BufferCopy> copies;
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const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
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overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
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copies.push_back(BufferCopy{
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.src_offset = begin,
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.dst_offset = dst_base_offset + begin,
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.size = range_size,
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});
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new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
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new_buffer.MarkRegionAsGpuModified(begin, range_size);
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std::vector<BufferCopy> copies;
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const size_t dst_base_offset = overlap.CpuAddr() - new_buffer.CpuAddr();
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overlap.ForEachDownloadRange([&](u64 begin, u64 range_size) {
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copies.push_back(BufferCopy{
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.src_offset = begin,
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.dst_offset = dst_base_offset + begin,
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.size = range_size,
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});
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if (!copies.empty()) {
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runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
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}
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ReplaceBufferDownloads(overlap_id, new_buffer_id);
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DeleteBuffer(overlap_id);
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new_buffer.UnmarkRegionAsCpuModified(begin, range_size);
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new_buffer.MarkRegionAsGpuModified(begin, range_size);
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});
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if (!copies.empty()) {
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runtime.CopyBuffer(slot_buffers[new_buffer_id], overlap, copies);
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}
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ReplaceBufferDownloads(overlap_id, new_buffer_id);
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DeleteBuffer(overlap_id);
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}
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template <class P>
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BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
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const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
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const u32 size = static_cast<u32>(overlap.end - overlap.begin);
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const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
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for (const BufferId overlap_id : overlap.ids) {
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JoinOverlap(new_buffer_id, overlap_id);
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}
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Register(new_buffer_id);
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return new_buffer_id;
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