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SDL2: Implement fullscreen
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@ -57,6 +57,7 @@ static void PrintHelp(const char* argv0) {
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" Nickname, password, address and port for multiplayer\n"
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" Nickname, password, address and port for multiplayer\n"
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"-r, --movie-record=[file] Record a movie (game inputs) to the given file\n"
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"-r, --movie-record=[file] Record a movie (game inputs) to the given file\n"
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"-p, --movie-play=[file] Playback the movie (game inputs) from the given file\n"
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"-p, --movie-play=[file] Playback the movie (game inputs) from the given file\n"
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"-f, --fullscreen Start in fullscreen mode\n"
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"-h, --help Display this help and exit\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n";
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"-v, --version Output version information and exit\n";
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}
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}
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@ -134,20 +135,26 @@ int main(int argc, char** argv) {
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std::string filepath;
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std::string filepath;
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bool use_multiplayer = false;
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bool use_multiplayer = false;
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bool fullscreen = false;
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std::string nickname{};
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std::string nickname{};
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std::string password{};
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std::string password{};
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std::string address{};
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std::string address{};
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u16 port = Network::DefaultRoomPort;
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u16 port = Network::DefaultRoomPort;
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static struct option long_options[] = {
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static struct option long_options[] = {
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{"gdbport", required_argument, 0, 'g'}, {"install", required_argument, 0, 'i'},
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{"gdbport", required_argument, 0, 'g'},
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{"multiplayer", required_argument, 0, 'm'}, {"movie-record", required_argument, 0, 'r'},
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{"install", required_argument, 0, 'i'},
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{"movie-play", required_argument, 0, 'p'}, {"help", no_argument, 0, 'h'},
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{"multiplayer", required_argument, 0, 'm'},
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{"version", no_argument, 0, 'v'}, {0, 0, 0, 0},
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{"movie-record", required_argument, 0, 'r'},
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{"movie-play", required_argument, 0, 'p'},
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{"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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{0, 0, 0, 0},
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};
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};
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while (optind < argc) {
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while (optind < argc) {
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char arg = getopt_long(argc, argv, "g:i:m:r:p:hv", long_options, &option_index);
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char arg = getopt_long(argc, argv, "g:i:m:r:p:fhv", long_options, &option_index);
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if (arg != -1) {
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if (arg != -1) {
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switch (arg) {
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switch (arg) {
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case 'g':
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case 'g':
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@ -210,6 +217,10 @@ int main(int argc, char** argv) {
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case 'p':
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case 'p':
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movie_play = optarg;
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movie_play = optarg;
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break;
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break;
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case 'f':
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fullscreen = true;
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NGLOG_INFO(Frontend, "Starting in fullscreen mode...");
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break;
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case 'h':
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case 'h':
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PrintHelp(argv[0]);
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PrintHelp(argv[0]);
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return 0;
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return 0;
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@ -255,7 +266,7 @@ int main(int argc, char** argv) {
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Settings::values.movie_record = std::move(movie_record);
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Settings::values.movie_record = std::move(movie_record);
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Settings::Apply();
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Settings::Apply();
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std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>()};
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std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
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Core::System& system{Core::System::GetInstance()};
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Core::System& system{Core::System::GetInstance()};
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@ -58,7 +58,28 @@ void EmuWindow_SDL2::OnResize() {
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UpdateCurrentFramebufferLayout(width, height);
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UpdateCurrentFramebufferLayout(width, height);
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}
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}
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EmuWindow_SDL2::EmuWindow_SDL2() {
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void EmuWindow_SDL2::Fullscreen() {
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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// Try a different fullscreening method
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NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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// Fallback algorithm: Maximise window.
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// Works on all systems (unless something is seriously wrong), so no fallback for this one.
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NGLOG_INFO(Frontend, "Falling back on a maximised window...");
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SDL_MaximizeWindow(render_window);
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}
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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InputCommon::Init();
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InputCommon::Init();
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Network::Init();
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Network::Init();
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@ -93,6 +114,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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exit(1);
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exit(1);
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}
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}
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if (fullscreen) {
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Fullscreen();
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}
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gl_context = SDL_GL_CreateContext(render_window);
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gl_context = SDL_GL_CreateContext(render_window);
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if (gl_context == nullptr) {
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if (gl_context == nullptr) {
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@ -12,7 +12,7 @@ struct SDL_Window;
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class EmuWindow_SDL2 : public EmuWindow {
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class EmuWindow_SDL2 : public EmuWindow {
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public:
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public:
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EmuWindow_SDL2();
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explicit EmuWindow_SDL2(bool fullscreen);
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~EmuWindow_SDL2();
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~EmuWindow_SDL2();
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/// Swap buffers to display the next frame
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/// Swap buffers to display the next frame
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@ -43,6 +43,9 @@ private:
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/// Called by PollEvents when any event that may cause the window to be resized occurs
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/// Called by PollEvents when any event that may cause the window to be resized occurs
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void OnResize();
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void OnResize();
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/// Called when user passes the fullscreen parameter flag
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void Fullscreen();
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/// Called when a configuration change affects the minimal size of the window
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/// Called when a configuration change affects the minimal size of the window
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void OnMinimalClientAreaChangeRequest(
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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const std::pair<unsigned, unsigned>& minimal_size) override;
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