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citra-qt : Adding fullscreen mode
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@ -198,6 +198,7 @@ void Config::ReadValues() {
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qt_config->endGroup();
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
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UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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@ -331,6 +332,7 @@ void Config::SaveValues() {
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qt_config->endGroup();
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qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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qt_config->setValue("fullscreen", UISettings::values.fullscreen);
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qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
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qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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@ -244,6 +244,8 @@ void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
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RegisterHotkey("Main Window", "Start Emulation");
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RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut);
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
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@ -252,6 +254,16 @@ void GMainWindow::InitializeHotkeys() {
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SLOT(OnStartGame()));
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
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SLOT(OnSwapScreens()));
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
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ui.action_Fullscreen, &QAction::trigger);
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connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@ -280,6 +292,8 @@ void GMainWindow::RestoreUIState() {
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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@ -323,6 +337,8 @@ void GMainWindow::ConnectMenuEvents() {
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ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
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connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -460,6 +476,7 @@ void GMainWindow::BootGame(const QString& filename) {
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render_window->setFocus();
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emulation_running = true;
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ToggleFullscreen();
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OnStartGame();
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}
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@ -624,6 +641,29 @@ void GMainWindow::OnStopGame() {
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ShutdownGame();
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}
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void GMainWindow::ToggleFullscreen() {
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if (!emulation_running) {
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return;
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}
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if (ui.action_Fullscreen->isChecked()) {
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if (ui.action_Single_Window_Mode->isChecked()) {
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ui.menubar->hide();
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statusBar()->hide();
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showFullScreen();
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} else {
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render_window->showFullScreen();
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}
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} else {
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if (ui.action_Single_Window_Mode->isChecked()) {
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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ui.menubar->show();
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showNormal();
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} else {
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render_window->showNormal();
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}
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}
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}
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void GMainWindow::ToggleWindowMode() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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// Render in the main window...
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@ -784,6 +824,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
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UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
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@ -127,6 +127,7 @@ private slots:
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void OnConfigure();
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void OnToggleFilterBar();
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void OnDisplayTitleBars(bool);
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void ToggleFullscreen();
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void ToggleWindowMode();
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void OnCreateGraphicsSurfaceViewer();
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void OnCoreError(Core::System::ResultStatus, std::string);
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@ -45,7 +45,7 @@
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<x>0</x>
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<y>0</y>
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<width>1081</width>
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<height>19</height>
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<height>21</height>
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</rect>
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</property>
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<widget class="QMenu" name="menu_File">
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@ -85,6 +85,7 @@
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<addaction name="action_Create_Pica_Surface_Viewer"/>
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<addaction name="separator"/>
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</widget>
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<addaction name="action_Fullscreen"/>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="action_Show_Filter_Bar"/>
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@ -196,6 +197,14 @@
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<string>Create Pica Surface Viewer</string>
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</property>
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</action>
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<action name="action_Fullscreen">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Fullscreen</string>
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</property>
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</action>
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</widget>
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<resources/>
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</ui>
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@ -31,6 +31,7 @@ struct Values {
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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@ -53,4 +54,5 @@ struct Values {
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};
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extern Values values;
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}
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} // namespace UISettings
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