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shader/shader_ir: Remove unnecessary inline specifiers
constexpr internally links by default, so the inline specifier is unnecessary.
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@ -328,8 +328,8 @@ struct MetaTexture {
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u32 element{};
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};
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inline constexpr MetaArithmetic PRECISE = {true};
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inline constexpr MetaArithmetic NO_PRECISE = {false};
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constexpr MetaArithmetic PRECISE = {true};
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constexpr MetaArithmetic NO_PRECISE = {false};
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using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
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