diff --git a/src/video_core/swrasterizer/proctex.cpp b/src/video_core/swrasterizer/proctex.cpp index 3993726d32..23f7630de8 100644 --- a/src/video_core/swrasterizer/proctex.cpp +++ b/src/video_core/swrasterizer/proctex.cpp @@ -45,7 +45,7 @@ static float NoiseRand2D(unsigned int x, unsigned int y) { return -1.0f + v2 * 2.0f / 15.0f; } -static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) { +static float NoiseCoef(float u, float v, const TexturingRegs& regs, const State::ProcTex& state) { const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(); const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(); const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(); @@ -154,7 +154,7 @@ static float CombineAndMap(float u, float v, ProcTexCombiner combiner, return LookupLUT(map_table, f); } -Common::Vec4 ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) { +Common::Vec4 ProcTex(float u, float v, const TexturingRegs& regs, const State::ProcTex& state) { u = std::abs(u); v = std::abs(v); diff --git a/src/video_core/swrasterizer/proctex.h b/src/video_core/swrasterizer/proctex.h index 9c2d9c0161..c3319b935a 100644 --- a/src/video_core/swrasterizer/proctex.h +++ b/src/video_core/swrasterizer/proctex.h @@ -9,6 +9,6 @@ namespace Pica::Rasterizer { /// Generates procedural texture color for the given coordinates -Common::Vec4 ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state); +Common::Vec4 ProcTex(float u, float v, const TexturingRegs& regs, const State::ProcTex& state); } // namespace Pica::Rasterizer