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video_core: reduce string allocations in shader decompiler (#5261)
* video_core: reduce string allocations in shader decompiler * use append for indentation instead of resize Co-authored-by: Mat M. <mathew1800@gmail.com>
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@ -196,12 +196,13 @@ private:
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class ShaderWriter {
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class ShaderWriter {
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public:
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public:
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void AddLine(const std::string& text) {
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void AddLine(std::string_view text) {
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DEBUG_ASSERT(scope >= 0);
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DEBUG_ASSERT(scope >= 0);
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if (!text.empty()) {
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if (!text.empty()) {
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shader_source += std::string(static_cast<std::size_t>(scope) * 4, ' ');
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shader_source.append(static_cast<std::size_t>(scope) * 4, ' ');
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}
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}
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shader_source += text + '\n';
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shader_source += text;
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shader_source += '\n';
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}
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}
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std::string MoveResult() {
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std::string MoveResult() {
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