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gl_rasterizer: Use GLvec* instead of C arrays
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@ -104,14 +104,14 @@ private:
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}
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}
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GLfloat position[4];
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GLfloat color[4];
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GLfloat tex_coord0[2];
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GLfloat tex_coord1[2];
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GLfloat tex_coord2[2];
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GLvec4 position;
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GLvec4 color;
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GLvec2 tex_coord0;
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GLvec2 tex_coord1;
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GLvec2 tex_coord2;
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GLfloat tex_coord0_w;
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GLfloat normquat[4];
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GLfloat view[3];
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GLvec4 normquat;
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GLvec3 view;
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};
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/// Syncs entire status to match PICA registers
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