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citra_qt/multiplayer: Disallow hosting rooms when preferred game is not selected
which can happen if the game list is empty, and would result in a 400 being returned from the server as the preferred_game field is empty.
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@ -111,6 +111,10 @@ void HostRoomWindow::Host() {
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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return;
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}
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if (ui->game_list->currentIndex() == -1) {
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NetworkMessage::ShowError(NetworkMessage::GAME_NOT_SELECTED);
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->GetState() == Network::RoomMember::State::Joining) {
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return;
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@ -16,6 +16,9 @@ const ConnectionError USERNAME_NOT_VALID_SERVER(
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QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
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const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
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const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError GAME_NOT_SELECTED(QT_TR_NOOP(
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"You must choose a Preferred Game to host a room. If you do not have any games in your game "
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"list yet, add a game folder by clicking on the plus icon in the game list."));
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const ConnectionError NO_INTERNET(
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QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
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const ConnectionError UNABLE_TO_CONNECT(
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@ -27,6 +27,7 @@ extern const ConnectionError ROOMNAME_NOT_VALID;
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extern const ConnectionError USERNAME_NOT_VALID_SERVER;
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extern const ConnectionError IP_ADDRESS_NOT_VALID;
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extern const ConnectionError PORT_NOT_VALID;
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extern const ConnectionError GAME_NOT_SELECTED;
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extern const ConnectionError NO_INTERNET;
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extern const ConnectionError UNABLE_TO_CONNECT;
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extern const ConnectionError ROOM_IS_FULL;
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