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texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
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6162cb922e
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@ -111,7 +111,7 @@ void MaxwellDMA::HandleCopy() {
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memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
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} else {
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ASSERT(regs.dst_params.BlockDepth() == 1);
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ASSERT(regs.dst_params.BlockDepth() == 0);
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const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;
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@ -130,7 +130,7 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
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return;
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}
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if (params.is_tiled) {
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ASSERT_MSG(params.block_width == 1, "Block width is defined as {}", params.block_width);
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ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
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for (u32 level = 0; level < params.num_levels; ++level) {
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const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
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SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params,
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@ -425,6 +425,7 @@ private:
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}
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bool modified = false;
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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u32 passed_tests = 0;
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for (auto surface : overlaps) {
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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if (src_params.is_layered || src_params.num_levels > 1) {
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@ -434,12 +435,12 @@ private:
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const std::size_t candidate_size = surface->GetSizeInBytes();
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auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
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if (!mipmap_layer) {
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return {};
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continue;
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}
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const u32 layer{mipmap_layer->first};
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const u32 mipmap{mipmap_layer->second};
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if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
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return {};
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continue;
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}
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modified |= surface->IsModified();
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// Now we got all the data set up
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@ -448,8 +449,15 @@ private:
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const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap,
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std::min(src_params.width, dst_width),
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std::min(src_params.height, dst_height), 1);
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passed_tests++;
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ImageCopy(surface, new_surface, copy_params);
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}
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if (passed_tests == 0) {
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return {};
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// In Accurate GPU all test should pass, else we recycle
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} else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
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return {};
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}
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for (auto surface : overlaps) {
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Unregister(surface);
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}
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@ -548,6 +556,14 @@ private:
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}
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return {current_surface, *view};
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}
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// The next case is unsafe, so if we r in accurate GPU, just skip it
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if (Settings::values.use_accurate_gpu_emulation) {
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return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
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}
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// This is the case the texture is a part of the parent.
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if (current_surface->MatchesSubTexture(params, gpu_addr)) {
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return RebuildSurface(current_surface, params);
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}
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} else {
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// If there are many overlaps, odds are they are subtextures of the candidate
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// surface. We try to construct a new surface based on the candidate parameters,
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