mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-12-27 05:36:42 +00:00
Qt: Implement more hotkeys for secondary window (#6198)
This commit is contained in:
parent
850e5bf81c
commit
d1171328c9
|
@ -473,6 +473,9 @@ void GMainWindow::InitializeHotkeys() {
|
|||
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
|
||||
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
|
||||
const QString fullscreen = QStringLiteral("Fullscreen");
|
||||
const QString toggle_screen_layout = QStringLiteral("Toggle Screen Layout");
|
||||
const QString swap_screens = QStringLiteral("Swap Screens");
|
||||
const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
|
||||
|
||||
ui->action_Show_Filter_Bar->setShortcut(
|
||||
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
|
||||
|
@ -510,28 +513,39 @@ void GMainWindow::InitializeHotkeys() {
|
|||
return;
|
||||
BootGame(QString(game_path));
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Swap Screens"), render_window),
|
||||
connect(hotkey_registry.GetHotkey(main_window, swap_screens, render_window),
|
||||
&QShortcut::activated, ui->action_Screen_Layout_Swap_Screens, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Rotate Screens Upright"),
|
||||
render_window),
|
||||
connect(hotkey_registry.GetHotkey(main_window, rotate_screens, render_window),
|
||||
&QShortcut::activated, ui->action_Screen_Layout_Upright_Screens, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Screen Layout"),
|
||||
render_window),
|
||||
connect(hotkey_registry.GetHotkey(main_window, toggle_screen_layout, render_window),
|
||||
&QShortcut::activated, this, &GMainWindow::ToggleScreenLayout);
|
||||
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
|
||||
&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
|
||||
&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
|
||||
|
||||
// This action will fire specifically when secondary_window is in focus
|
||||
QAction* secondary_fullscreen_action = new QAction(secondary_window);
|
||||
const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) {
|
||||
// This action will fire specifically when secondary_window is in focus
|
||||
QAction* secondary_window_action = new QAction(secondary_window);
|
||||
secondary_window_action->setShortcut(hotkey);
|
||||
|
||||
connect(secondary_window_action, SIGNAL(triggered()), this, slot);
|
||||
secondary_window->addAction(secondary_window_action);
|
||||
};
|
||||
|
||||
// Use the same fullscreen hotkey as the main window
|
||||
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
|
||||
secondary_fullscreen_action->setShortcut(fullscreen_hotkey);
|
||||
add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen()));
|
||||
|
||||
connect(secondary_fullscreen_action, SIGNAL(triggered()), this,
|
||||
SLOT(ToggleSecondaryFullscreen()));
|
||||
secondary_window->addAction(secondary_fullscreen_action);
|
||||
const auto toggle_screen_hotkey =
|
||||
hotkey_registry.GetKeySequence(main_window, toggle_screen_layout);
|
||||
add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout()));
|
||||
|
||||
const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens);
|
||||
add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens()));
|
||||
|
||||
const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens);
|
||||
add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens()));
|
||||
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
|
@ -1819,6 +1833,14 @@ void GMainWindow::OnRotateScreens() {
|
|||
Settings::Apply();
|
||||
}
|
||||
|
||||
void GMainWindow::TriggerSwapScreens() {
|
||||
ui->action_Screen_Layout_Swap_Screens->trigger();
|
||||
}
|
||||
|
||||
void GMainWindow::TriggerRotateScreens() {
|
||||
ui->action_Screen_Layout_Upright_Screens->trigger();
|
||||
}
|
||||
|
||||
void GMainWindow::OnCheats() {
|
||||
CheatDialog cheat_dialog(this);
|
||||
cheat_dialog.exec();
|
||||
|
|
|
@ -203,6 +203,8 @@ private slots:
|
|||
void ToggleScreenLayout();
|
||||
void OnSwapScreens();
|
||||
void OnRotateScreens();
|
||||
void TriggerSwapScreens();
|
||||
void TriggerRotateScreens();
|
||||
void OnCheats();
|
||||
void ShowFullscreen();
|
||||
void HideFullscreen();
|
||||
|
|
Loading…
Reference in a new issue