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	Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
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			@ -895,7 +895,7 @@ private:
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        }
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        case OpCode::Type::Shift: {
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            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
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            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
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            std::string op_b;
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            if (instr.is_b_imm) {
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