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h264: Make WriteUe take a u32
Enforces the type of the desired value in calling code.
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@ -63,7 +63,8 @@ std::vector<u8>& H264::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state, bo
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writer.WriteU(0, 8);
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writer.WriteU(31, 8);
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writer.WriteUe(0);
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const s32 chroma_format_idc = (context.h264_parameter_set.flags >> 12) & 0x3;
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const auto chroma_format_idc =
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static_cast<u32>((context.h264_parameter_set.flags >> 12) & 3);
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writer.WriteUe(chroma_format_idc);
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if (chroma_format_idc == 3) {
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writer.WriteBit(false);
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@ -74,8 +75,8 @@ std::vector<u8>& H264::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state, bo
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writer.WriteBit(false); // QpprimeYZeroTransformBypassFlag
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writer.WriteBit(false); // Scaling matrix present flag
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const s32 order_cnt_type = static_cast<s32>((context.h264_parameter_set.flags >> 14) & 3);
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writer.WriteUe(static_cast<s32>((context.h264_parameter_set.flags >> 8) & 0xf));
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const auto order_cnt_type = static_cast<u32>((context.h264_parameter_set.flags >> 14) & 3);
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writer.WriteUe(static_cast<u32>((context.h264_parameter_set.flags >> 8) & 0xf));
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writer.WriteUe(order_cnt_type);
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if (order_cnt_type == 0) {
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writer.WriteUe(context.h264_parameter_set.log2_max_pic_order_cnt);
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@ -115,7 +116,7 @@ std::vector<u8>& H264::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state, bo
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writer.WriteUe(0);
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writer.WriteUe(0);
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writer.WriteBit(context.h264_parameter_set.entropy_coding_mode_flag);
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writer.WriteBit(context.h264_parameter_set.entropy_coding_mode_flag != 0);
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writer.WriteBit(false);
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writer.WriteUe(0);
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writer.WriteUe(context.h264_parameter_set.num_refidx_l0_default_active);
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@ -187,8 +188,8 @@ void H264BitWriter::WriteSe(s32 value) {
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WriteExpGolombCodedInt(value);
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}
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void H264BitWriter::WriteUe(s32 value) {
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WriteExpGolombCodedUInt((u32)value);
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void H264BitWriter::WriteUe(u32 value) {
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WriteExpGolombCodedUInt(value);
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}
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void H264BitWriter::End() {
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@ -38,7 +38,7 @@ public:
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/// WriteSe and WriteUe write in the Exp-Golomb-coded syntax
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void WriteU(s32 value, s32 value_sz);
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void WriteSe(s32 value);
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void WriteUe(s32 value);
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void WriteUe(u32 value);
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/// Finalize the bitstream
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void End();
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