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query_cache: Add a recursive mutex for concurrent usage
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@ -9,6 +9,7 @@
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#include <cstring>
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#include <cstring>
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#include <iterator>
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#include <iterator>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <optional>
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#include <unordered_map>
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#include <unordered_map>
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#include <vector>
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#include <vector>
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@ -98,10 +99,12 @@ public:
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VideoCore::QueryType::SamplesPassed}}} {}
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VideoCore::QueryType::SamplesPassed}}} {}
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void InvalidateRegion(CacheAddr addr, std::size_t size) {
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void InvalidateRegion(CacheAddr addr, std::size_t size) {
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std::unique_lock lock{mutex};
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FlushAndRemoveRegion(addr, size);
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FlushAndRemoveRegion(addr, size);
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}
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}
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void FlushRegion(CacheAddr addr, std::size_t size) {
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void FlushRegion(CacheAddr addr, std::size_t size) {
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std::unique_lock lock{mutex};
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FlushAndRemoveRegion(addr, size);
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FlushAndRemoveRegion(addr, size);
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}
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}
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@ -112,6 +115,7 @@ public:
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* @param timestamp Timestamp, when empty the flushed query is assumed to be short.
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* @param timestamp Timestamp, when empty the flushed query is assumed to be short.
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*/
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*/
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
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std::unique_lock lock{mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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auto& memory_manager = system.GPU().MemoryManager();
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const auto host_ptr = memory_manager.GetPointer(gpu_addr);
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const auto host_ptr = memory_manager.GetPointer(gpu_addr);
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@ -219,6 +223,8 @@ private:
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Core::System& system;
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Core::System& system;
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VideoCore::RasterizerInterface& rasterizer;
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VideoCore::RasterizerInterface& rasterizer;
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std::recursive_mutex mutex;
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std::unordered_map<u64, std::vector<CachedQuery>> cached_queries;
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std::unordered_map<u64, std::vector<CachedQuery>> cached_queries;
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std::array<CounterStream, VideoCore::NumQueryTypes> streams;
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std::array<CounterStream, VideoCore::NumQueryTypes> streams;
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