mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-24 21:42:49 +00:00
qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
This commit is contained in:
parent
826b1394e8
commit
c8f6754417
|
@ -6,9 +6,12 @@
|
|||
#include "ui_configure.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::ConfigureDialog) {
|
||||
ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry)
|
||||
: QDialog(parent), ui(new Ui::ConfigureDialog) {
|
||||
ui->setupUi(this);
|
||||
ui->generalTab->PopulateHotkeyList(registry);
|
||||
this->setConfiguration();
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <memory>
|
||||
#include <QDialog>
|
||||
|
||||
class HotkeyRegistry;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureDialog;
|
||||
}
|
||||
|
@ -15,7 +17,7 @@ class ConfigureDialog : public QDialog {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureDialog(QWidget* parent);
|
||||
explicit ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry);
|
||||
~ConfigureDialog();
|
||||
|
||||
void applyConfiguration();
|
||||
|
|
|
@ -35,6 +35,10 @@ void ConfigureGeneral::setConfiguration() {
|
|||
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
||||
}
|
||||
|
||||
void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
|
||||
ui->widget->Populate(registry);
|
||||
}
|
||||
|
||||
void ConfigureGeneral::applyConfiguration() {
|
||||
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <memory>
|
||||
#include <QWidget>
|
||||
|
||||
class HotkeyRegistry;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureGeneral;
|
||||
}
|
||||
|
@ -18,11 +20,11 @@ public:
|
|||
explicit ConfigureGeneral(QWidget* parent = nullptr);
|
||||
~ConfigureGeneral();
|
||||
|
||||
void PopulateHotkeyList(const HotkeyRegistry& registry);
|
||||
void applyConfiguration();
|
||||
|
||||
private:
|
||||
void setConfiguration();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
||||
};
|
||||
|
|
|
@ -10,58 +10,53 @@
|
|||
#include "yuzu/hotkeys.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
||||
struct Hotkey {
|
||||
Hotkey() : shortcut(nullptr), context(Qt::WindowShortcut) {}
|
||||
HotkeyRegistry::HotkeyRegistry() = default;
|
||||
HotkeyRegistry::~HotkeyRegistry() = default;
|
||||
|
||||
QKeySequence keyseq;
|
||||
QShortcut* shortcut;
|
||||
Qt::ShortcutContext context;
|
||||
};
|
||||
|
||||
typedef std::map<QString, Hotkey> HotkeyMap;
|
||||
typedef std::map<QString, HotkeyMap> HotkeyGroupMap;
|
||||
|
||||
HotkeyGroupMap hotkey_groups;
|
||||
|
||||
void SaveHotkeys() {
|
||||
UISettings::values.shortcuts.clear();
|
||||
for (auto group : hotkey_groups) {
|
||||
for (auto hotkey : group.second) {
|
||||
UISettings::values.shortcuts.emplace_back(
|
||||
UISettings::Shortcut(group.first + "/" + hotkey.first,
|
||||
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
|
||||
hotkey.second.context)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadHotkeys() {
|
||||
void HotkeyRegistry::LoadHotkeys() {
|
||||
// Make sure NOT to use a reference here because it would become invalid once we call
|
||||
// beginGroup()
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
QStringList cat = shortcut.first.split("/");
|
||||
const QStringList cat = shortcut.first.split('/');
|
||||
Q_ASSERT(cat.size() >= 2);
|
||||
|
||||
// RegisterHotkey assigns default keybindings, so use old values as default parameters
|
||||
Hotkey& hk = hotkey_groups[cat[0]][cat[1]];
|
||||
if (!shortcut.second.first.isEmpty()) {
|
||||
hk.keyseq = QKeySequence::fromString(shortcut.second.first);
|
||||
hk.context = (Qt::ShortcutContext)shortcut.second.second;
|
||||
hk.context = static_cast<Qt::ShortcutContext>(shortcut.second.second);
|
||||
}
|
||||
if (hk.shortcut)
|
||||
hk.shortcut->setKey(hk.keyseq);
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterHotkey(const QString& group, const QString& action, const QKeySequence& default_keyseq,
|
||||
Qt::ShortcutContext default_context) {
|
||||
if (hotkey_groups[group].find(action) == hotkey_groups[group].end()) {
|
||||
hotkey_groups[group][action].keyseq = default_keyseq;
|
||||
hotkey_groups[group][action].context = default_context;
|
||||
void HotkeyRegistry::SaveHotkeys() {
|
||||
UISettings::values.shortcuts.clear();
|
||||
for (const auto& group : hotkey_groups) {
|
||||
for (const auto& hotkey : group.second) {
|
||||
UISettings::values.shortcuts.emplace_back(
|
||||
UISettings::Shortcut(group.first + '/' + hotkey.first,
|
||||
UISettings::ContextualShortcut(hotkey.second.keyseq.toString(),
|
||||
hotkey.second.context)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
||||
void HotkeyRegistry::RegisterHotkey(const QString& group, const QString& action,
|
||||
const QKeySequence& default_keyseq,
|
||||
Qt::ShortcutContext default_context) {
|
||||
auto& hotkey_group = hotkey_groups[group];
|
||||
if (hotkey_group.find(action) != hotkey_group.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& hotkey_action = hotkey_groups[group][action];
|
||||
hotkey_action.keyseq = default_keyseq;
|
||||
hotkey_action.context = default_context;
|
||||
}
|
||||
|
||||
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
||||
Hotkey& hk = hotkey_groups[group][action];
|
||||
|
||||
if (!hk.shortcut)
|
||||
|
@ -72,10 +67,12 @@ QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widge
|
|||
|
||||
GHotkeysDialog::GHotkeysDialog(QWidget* parent) : QWidget(parent) {
|
||||
ui.setupUi(this);
|
||||
}
|
||||
|
||||
for (auto group : hotkey_groups) {
|
||||
void GHotkeysDialog::Populate(const HotkeyRegistry& registry) {
|
||||
for (const auto& group : registry.hotkey_groups) {
|
||||
QTreeWidgetItem* toplevel_item = new QTreeWidgetItem(QStringList(group.first));
|
||||
for (auto hotkey : group.second) {
|
||||
for (const auto& hotkey : group.second) {
|
||||
QStringList columns;
|
||||
columns << hotkey.first << hotkey.second.keyseq.toString();
|
||||
QTreeWidgetItem* item = new QTreeWidgetItem(columns);
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include "ui_hotkeys.h"
|
||||
|
||||
class QDialog;
|
||||
|
@ -11,47 +12,69 @@ class QKeySequence;
|
|||
class QSettings;
|
||||
class QShortcut;
|
||||
|
||||
/**
|
||||
* Register a hotkey.
|
||||
*
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image")
|
||||
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the settings
|
||||
* file before
|
||||
* @param default_context Default context to assign if the hotkey wasn't present in the settings
|
||||
* file before
|
||||
* @warning Both the group and action strings will be displayed in the hotkey settings dialog
|
||||
*/
|
||||
void RegisterHotkey(const QString& group, const QString& action,
|
||||
const QKeySequence& default_keyseq = QKeySequence(),
|
||||
Qt::ShortcutContext default_context = Qt::WindowShortcut);
|
||||
class HotkeyRegistry final {
|
||||
public:
|
||||
friend class GHotkeysDialog;
|
||||
|
||||
/**
|
||||
* Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots.
|
||||
*
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
* @param widget Parent widget of the returned QShortcut.
|
||||
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
|
||||
* will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
|
||||
*/
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
|
||||
explicit HotkeyRegistry();
|
||||
~HotkeyRegistry();
|
||||
|
||||
/**
|
||||
* Saves all registered hotkeys to the settings file.
|
||||
*
|
||||
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
|
||||
* settings group will be created to store the key sequence and the hotkey context.
|
||||
*/
|
||||
void SaveHotkeys();
|
||||
/**
|
||||
* Loads hotkeys from the settings file.
|
||||
*
|
||||
* @note Yet unregistered hotkeys which are present in the settings will automatically be
|
||||
* registered.
|
||||
*/
|
||||
void LoadHotkeys();
|
||||
|
||||
/**
|
||||
* Loads hotkeys from the settings file.
|
||||
*
|
||||
* @note Yet unregistered hotkeys which are present in the settings will automatically be
|
||||
* registered.
|
||||
*/
|
||||
void LoadHotkeys();
|
||||
/**
|
||||
* Saves all registered hotkeys to the settings file.
|
||||
*
|
||||
* @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a
|
||||
* settings group will be created to store the key sequence and the hotkey context.
|
||||
*/
|
||||
void SaveHotkeys();
|
||||
|
||||
/**
|
||||
* Returns a QShortcut object whose activated() signal can be connected to other QObjects'
|
||||
* slots.
|
||||
*
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image").
|
||||
* @param widget Parent widget of the returned QShortcut.
|
||||
* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
|
||||
* will be the same. Thus, you shouldn't rely on the caller really being the
|
||||
* QShortcut's parent.
|
||||
*/
|
||||
QShortcut* GetHotkey(const QString& group, const QString& action, QWidget* widget);
|
||||
|
||||
/**
|
||||
* Register a hotkey.
|
||||
*
|
||||
* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger")
|
||||
* @param action Name of the action (e.g. "Start Emulation", "Load Image")
|
||||
* @param default_keyseq Default key sequence to assign if the hotkey wasn't present in the
|
||||
* settings file before
|
||||
* @param default_context Default context to assign if the hotkey wasn't present in the settings
|
||||
* file before
|
||||
* @warning Both the group and action strings will be displayed in the hotkey settings dialog
|
||||
*/
|
||||
void RegisterHotkey(const QString& group, const QString& action,
|
||||
const QKeySequence& default_keyseq = {},
|
||||
Qt::ShortcutContext default_context = Qt::WindowShortcut);
|
||||
|
||||
private:
|
||||
struct Hotkey {
|
||||
QKeySequence keyseq;
|
||||
QShortcut* shortcut = nullptr;
|
||||
Qt::ShortcutContext context = Qt::WindowShortcut;
|
||||
};
|
||||
|
||||
using HotkeyMap = std::map<QString, Hotkey>;
|
||||
using HotkeyGroupMap = std::map<QString, HotkeyMap>;
|
||||
|
||||
HotkeyGroupMap hotkey_groups;
|
||||
};
|
||||
|
||||
class GHotkeysDialog : public QWidget {
|
||||
Q_OBJECT
|
||||
|
@ -59,6 +82,8 @@ class GHotkeysDialog : public QWidget {
|
|||
public:
|
||||
explicit GHotkeysDialog(QWidget* parent = nullptr);
|
||||
|
||||
void Populate(const HotkeyRegistry& registry);
|
||||
|
||||
private:
|
||||
Ui::hotkeys ui;
|
||||
};
|
||||
|
|
|
@ -208,43 +208,46 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
|||
}
|
||||
|
||||
void GMainWindow::InitializeHotkeys() {
|
||||
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
RegisterHotkey("Main Window", "Start Emulation");
|
||||
RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
||||
RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
||||
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
||||
Qt::ApplicationShortcut);
|
||||
RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
|
||||
Qt::ApplicationShortcut);
|
||||
LoadHotkeys();
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
|
||||
&GMainWindow::OnMenuLoadFile);
|
||||
connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
|
||||
&GMainWindow::OnStartGame);
|
||||
connect(GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated, this, [&] {
|
||||
if (emulation_running) {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnPauseGame();
|
||||
} else {
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
});
|
||||
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
|
||||
ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
|
||||
ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
|
||||
if (emulation_running) {
|
||||
ui.action_Fullscreen->setChecked(false);
|
||||
ToggleFullscreen();
|
||||
}
|
||||
});
|
||||
connect(GetHotkey("Main Window", "Toggle Speed Limit", this), &QShortcut::activated, this, [&] {
|
||||
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
|
||||
UpdateStatusBar();
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
this, &GMainWindow::OnMenuLoadFile);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
|
||||
&QShortcut::activated, this, &GMainWindow::OnStartGame);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
|
||||
this, [&] {
|
||||
if (emulation_running) {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnPauseGame();
|
||||
} else {
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (emulation_running) {
|
||||
ui.action_Fullscreen->setChecked(false);
|
||||
ToggleFullscreen();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
|
||||
UpdateStatusBar();
|
||||
});
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
|
@ -323,7 +326,8 @@ void GMainWindow::ConnectMenuEvents() {
|
|||
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
||||
|
||||
// Fullscreen
|
||||
ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
|
||||
ui.action_Fullscreen->setShortcut(
|
||||
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
|
||||
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
||||
|
||||
// Help
|
||||
|
@ -757,7 +761,7 @@ void GMainWindow::ToggleWindowMode() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnConfigure() {
|
||||
ConfigureDialog configureDialog(this);
|
||||
ConfigureDialog configureDialog(this, hotkey_registry);
|
||||
auto old_theme = UISettings::values.theme;
|
||||
auto result = configureDialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
|
@ -896,7 +900,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
UISettings::values.first_start = false;
|
||||
|
||||
game_list->SaveInterfaceLayout();
|
||||
SaveHotkeys();
|
||||
hotkey_registry.SaveHotkeys();
|
||||
|
||||
// Shutdown session if the emu thread is active...
|
||||
if (emu_thread != nullptr)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <QTimer>
|
||||
#include "core/core.h"
|
||||
#include "ui_main.h"
|
||||
#include "yuzu/hotkeys.h"
|
||||
|
||||
class Config;
|
||||
class EmuThread;
|
||||
|
@ -172,6 +173,8 @@ private:
|
|||
// stores default icon theme search paths for the platform
|
||||
QStringList default_theme_paths;
|
||||
|
||||
HotkeyRegistry hotkey_registry;
|
||||
|
||||
protected:
|
||||
void dropEvent(QDropEvent* event) override;
|
||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||
|
|
Loading…
Reference in a new issue