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Init SDL info structure and add dummy context
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@ -29,6 +29,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_SysWMinfo wm;
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SDL_VERSION(&wm.version);
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if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
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LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
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std::exit(EXIT_FAILURE);
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@ -70,7 +71,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
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EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
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std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
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return nullptr;
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return std::make_unique<DummyContext>()
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}
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void EmuWindow_SDL2_VK::Present() {
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@ -22,3 +22,5 @@ public:
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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};
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class DummyContext : public Core::Frontend::GraphicsContext {};
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