mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-24 04:32:50 +00:00
nvdrv: Add MemoryManager class to track GPU memory.
This commit is contained in:
parent
196f8dff08
commit
c711253798
|
@ -137,6 +137,8 @@ add_library(core STATIC
|
|||
hle/service/nvdrv/devices/nvmap.h
|
||||
hle/service/nvdrv/interface.cpp
|
||||
hle/service/nvdrv/interface.h
|
||||
hle/service/nvdrv/memory_manager.cpp
|
||||
hle/service/nvdrv/memory_manager.h
|
||||
hle/service/nvdrv/nvdrv.cpp
|
||||
hle/service/nvdrv/nvdrv.h
|
||||
hle/service/nvdrv/nvmemp.cpp
|
||||
|
|
112
src/core/hle/service/nvdrv/memory_manager.cpp
Normal file
112
src/core/hle/service/nvdrv/memory_manager.cpp
Normal file
|
@ -0,0 +1,112 @@
|
|||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/hle/service/nvdrv/memory_manager.h"
|
||||
|
||||
namespace Service {
|
||||
namespace Nvidia {
|
||||
|
||||
PAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
|
||||
boost::optional<PAddr> paddr = FindFreeBlock(size, align);
|
||||
ASSERT(paddr);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
|
||||
PageSlot(*paddr + offset) = static_cast<u64>(PageStatus::Allocated);
|
||||
}
|
||||
|
||||
return *paddr;
|
||||
}
|
||||
|
||||
PAddr MemoryManager::AllocateSpace(PAddr paddr, u64 size, u64 align) {
|
||||
for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
|
||||
if (IsPageMapped(paddr + offset)) {
|
||||
return AllocateSpace(size, align);
|
||||
}
|
||||
}
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
|
||||
PageSlot(paddr + offset) = static_cast<u64>(PageStatus::Allocated);
|
||||
}
|
||||
|
||||
return paddr;
|
||||
}
|
||||
|
||||
PAddr MemoryManager::MapBufferEx(VAddr vaddr, u64 size) {
|
||||
vaddr &= ~Memory::PAGE_MASK;
|
||||
|
||||
boost::optional<PAddr> paddr = FindFreeBlock(size);
|
||||
ASSERT(paddr);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
|
||||
PageSlot(*paddr + offset) = vaddr + offset;
|
||||
}
|
||||
|
||||
return *paddr;
|
||||
}
|
||||
|
||||
PAddr MemoryManager::MapBufferEx(VAddr vaddr, PAddr paddr, u64 size) {
|
||||
vaddr &= ~Memory::PAGE_MASK;
|
||||
paddr &= ~Memory::PAGE_MASK;
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
|
||||
if (PageSlot(paddr + offset) != static_cast<u64>(PageStatus::Allocated)) {
|
||||
return MapBufferEx(vaddr, size);
|
||||
}
|
||||
}
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
|
||||
PageSlot(paddr + offset) = vaddr + offset;
|
||||
}
|
||||
|
||||
return paddr;
|
||||
}
|
||||
|
||||
boost::optional<PAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
|
||||
PAddr paddr{};
|
||||
u64 free_space{};
|
||||
align = (align + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
|
||||
|
||||
while (paddr + free_space < MAX_ADDRESS) {
|
||||
if (!IsPageMapped(paddr + free_space)) {
|
||||
free_space += Memory::PAGE_SIZE;
|
||||
if (free_space >= size) {
|
||||
return paddr;
|
||||
}
|
||||
} else {
|
||||
paddr += free_space + Memory::PAGE_SIZE;
|
||||
free_space = 0;
|
||||
const u64 remainder{paddr % align};
|
||||
if (!remainder) {
|
||||
paddr = (paddr - remainder) + align;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
VAddr MemoryManager::PhysicalToVirtualAddress(PAddr paddr) {
|
||||
VAddr base_addr = PageSlot(paddr);
|
||||
ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
|
||||
return base_addr + (paddr & Memory::PAGE_MASK);
|
||||
}
|
||||
|
||||
bool MemoryManager::IsPageMapped(PAddr paddr) {
|
||||
return PageSlot(paddr) != static_cast<u64>(PageStatus::Unmapped);
|
||||
}
|
||||
|
||||
VAddr& MemoryManager::PageSlot(PAddr paddr) {
|
||||
auto& block = page_table[(paddr >> (Memory::PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
|
||||
if (!block) {
|
||||
block = std::make_unique<PageBlock>();
|
||||
for (unsigned index = 0; index < PAGE_BLOCK_SIZE; index++) {
|
||||
(*block)[index] = static_cast<u64>(PageStatus::Unmapped);
|
||||
}
|
||||
}
|
||||
return (*block)[(paddr >> Memory::PAGE_BITS) & PAGE_BLOCK_MASK];
|
||||
}
|
||||
|
||||
} // namespace Nvidia
|
||||
} // namespace Service
|
48
src/core/hle/service/nvdrv/memory_manager.h
Normal file
48
src/core/hle/service/nvdrv/memory_manager.h
Normal file
|
@ -0,0 +1,48 @@
|
|||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include "common/common_types.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Service {
|
||||
namespace Nvidia {
|
||||
|
||||
class MemoryManager final {
|
||||
public:
|
||||
MemoryManager() = default;
|
||||
|
||||
PAddr AllocateSpace(u64 size, u64 align);
|
||||
PAddr AllocateSpace(PAddr paddr, u64 size, u64 align);
|
||||
PAddr MapBufferEx(VAddr vaddr, u64 size);
|
||||
PAddr MapBufferEx(VAddr vaddr, PAddr paddr, u64 size);
|
||||
VAddr PhysicalToVirtualAddress(PAddr paddr);
|
||||
|
||||
private:
|
||||
boost::optional<PAddr> FindFreeBlock(u64 size, u64 align = 1);
|
||||
bool IsPageMapped(PAddr paddr);
|
||||
VAddr& PageSlot(PAddr paddr);
|
||||
|
||||
enum class PageStatus : u64 {
|
||||
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
|
||||
Allocated = 0xFFFFFFFFFFFFFFFEULL,
|
||||
};
|
||||
|
||||
static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
|
||||
static constexpr u64 PAGE_TABLE_BITS{14};
|
||||
static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};
|
||||
static constexpr u64 PAGE_TABLE_MASK{PAGE_TABLE_SIZE - 1};
|
||||
static constexpr u64 PAGE_BLOCK_BITS{14};
|
||||
static constexpr u64 PAGE_BLOCK_SIZE{1 << PAGE_BLOCK_BITS};
|
||||
static constexpr u64 PAGE_BLOCK_MASK{PAGE_BLOCK_SIZE - 1};
|
||||
|
||||
using PageBlock = std::array<VAddr, PAGE_BLOCK_SIZE>;
|
||||
std::array<std::unique_ptr<PageBlock>, PAGE_TABLE_SIZE> page_table{};
|
||||
};
|
||||
|
||||
} // namespace Nvidia
|
||||
} // namespace Service
|
Loading…
Reference in a new issue