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core: Construct/Destruct DeviceMemory on Init/Shutdown.
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@ -114,7 +114,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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}
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, device_memory{system}, fs_controller{system}, memory{system},
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: kernel{system}, fs_controller{system}, memory{system},
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cpu_manager{system}, reporter{system}, applet_manager{system} {}
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CoreManager& CurrentCoreManager() {
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@ -141,6 +141,8 @@ struct System::Impl {
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ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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device_memory = std::make_unique<DeviceMemory>(system);
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core_timing.Initialize();
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kernel.Initialize();
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cpu_manager.Initialize();
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@ -277,6 +279,7 @@ struct System::Impl {
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telemetry_session.reset();
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perf_stats.reset();
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gpu_core.reset();
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device_memory.reset();
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// Close all CPU/threading state
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cpu_manager.Shutdown();
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@ -338,7 +341,6 @@ struct System::Impl {
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Timing::CoreTiming core_timing;
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Kernel::KernelCore kernel;
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DeviceMemory device_memory;
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// ContentProviderUnion instance
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@ -348,6 +350,7 @@ struct System::Impl {
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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std::unique_ptr<DeviceMemory> device_memory;
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Core::Memory::Memory memory;
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CpuManager cpu_manager;
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bool is_powered_on = false;
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@ -475,11 +478,11 @@ Kernel::Process* System::CurrentProcess() {
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}
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DeviceMemory& System::GetDeviceMemory() {
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return impl->device_memory;
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return *impl->device_memory;
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}
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const DeviceMemory& System::GetDeviceMemory() const {
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return impl->device_memory;
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return *impl->device_memory;
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}
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const Kernel::Process* System::CurrentProcess() const {
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